ScummVM API documentation
map32.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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20  */
21 
22 #ifndef MM1_MAPS_MAP32_H
23 #define MM1_MAPS_MAP32_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map32 : public Map {
32  typedef void (Map32:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special04();
38  void special05();
39 
40  const SpecialFn SPECIAL_FN[6] = {
41  &Map32::special00,
42  &Map32::special01,
43  &Map32::special02,
44  &Map32::special01,
45  &Map32::special04,
46  &Map32::special05
47  };
48 public:
49  Map32() : Map(32, "areae3", 0xb1a, 2) {}
50 
54  void special() override;
55 
59  void passwordEntered(const Common::String &password);
60 };
61 
62 } // namespace Maps
63 } // namespace MM1
64 } // namespace MM
65 
66 #endif
Definition: str.h:59
void passwordEntered(const Common::String &password)
Definition: map.h:97
void special() override
Definition: detection.h:27
Definition: map32.h:31