anim_volume (defined in AGS3::RoomObject) | AGS3::RoomObject | |
baseline (defined in AGS3::RoomObject) | AGS3::RoomObject | |
blocking_height (defined in AGS3::RoomObject) | AGS3::RoomObject | |
blocking_width (defined in AGS3::RoomObject) | AGS3::RoomObject | |
CheckViewFrame() (defined in AGS3::RoomObject) | AGS3::RoomObject | |
cur_anim_volume (defined in AGS3::RoomObject) | AGS3::RoomObject | |
cycling (defined in AGS3::RoomObject) | AGS3::RoomObject | |
flags (defined in AGS3::RoomObject) | AGS3::RoomObject | |
frame (defined in AGS3::RoomObject) | AGS3::RoomObject | |
get_anim_delay() const (defined in AGS3::RoomObject) | AGS3::RoomObject | inline |
get_anim_forwards() const (defined in AGS3::RoomObject) | AGS3::RoomObject | inline |
get_anim_repeat() const (defined in AGS3::RoomObject) | AGS3::RoomObject | inline |
get_baseline() const (defined in AGS3::RoomObject) | AGS3::RoomObject | |
get_height() const (defined in AGS3::RoomObject) | AGS3::RoomObject | |
get_width() const (defined in AGS3::RoomObject) | AGS3::RoomObject | |
GetFrameSoundVolume() const (defined in AGS3::RoomObject) | AGS3::RoomObject | |
has_explicit_light() const (defined in AGS3::RoomObject) | AGS3::RoomObject | inline |
has_explicit_tint() const (defined in AGS3::RoomObject) | AGS3::RoomObject | inline |
is_animating() const (defined in AGS3::RoomObject) | AGS3::RoomObject | inline |
last_height (defined in AGS3::RoomObject) | AGS3::RoomObject | |
last_width (defined in AGS3::RoomObject) | AGS3::RoomObject | |
loop (defined in AGS3::RoomObject) | AGS3::RoomObject | |
moving (defined in AGS3::RoomObject) | AGS3::RoomObject | |
name (defined in AGS3::RoomObject) | AGS3::RoomObject | |
NoView (defined in AGS3::RoomObject) | AGS3::RoomObject | static |
num (defined in AGS3::RoomObject) | AGS3::RoomObject | |
on (defined in AGS3::RoomObject) | AGS3::RoomObject | |
overall_speed (defined in AGS3::RoomObject) | AGS3::RoomObject | |
ReadFromSavegame(Shared::Stream *in, int save_ver) (defined in AGS3::RoomObject) | AGS3::RoomObject | |
RoomObject() (defined in AGS3::RoomObject) | AGS3::RoomObject | |
set_animating(int repeat, bool forwards, int delay) (defined in AGS3::RoomObject) | AGS3::RoomObject | inline |
tint_b (defined in AGS3::RoomObject) | AGS3::RoomObject | |
tint_g (defined in AGS3::RoomObject) | AGS3::RoomObject | |
tint_level (defined in AGS3::RoomObject) | AGS3::RoomObject | |
tint_light (defined in AGS3::RoomObject) | AGS3::RoomObject | |
tint_r (defined in AGS3::RoomObject) | AGS3::RoomObject | |
transparent (defined in AGS3::RoomObject) | AGS3::RoomObject | |
UpdateCyclingView(int ref_id) (defined in AGS3::RoomObject) | AGS3::RoomObject | |
view (defined in AGS3::RoomObject) | AGS3::RoomObject | |
wait (defined in AGS3::RoomObject) | AGS3::RoomObject | |
WriteToSavegame(Shared::Stream *out) const (defined in AGS3::RoomObject) | AGS3::RoomObject | |
x (defined in AGS3::RoomObject) | AGS3::RoomObject | |
y (defined in AGS3::RoomObject) | AGS3::RoomObject | |
zoom (defined in AGS3::RoomObject) | AGS3::RoomObject | |