ScummVM API documentation
AGS3::RoomObject Member List

This is the complete list of members for AGS3::RoomObject, including all inherited members.

anim_volume (defined in AGS3::RoomObject)AGS3::RoomObject
baseline (defined in AGS3::RoomObject)AGS3::RoomObject
blocking_height (defined in AGS3::RoomObject)AGS3::RoomObject
blocking_width (defined in AGS3::RoomObject)AGS3::RoomObject
CheckViewFrame() (defined in AGS3::RoomObject)AGS3::RoomObject
cur_anim_volume (defined in AGS3::RoomObject)AGS3::RoomObject
cycling (defined in AGS3::RoomObject)AGS3::RoomObject
flags (defined in AGS3::RoomObject)AGS3::RoomObject
frame (defined in AGS3::RoomObject)AGS3::RoomObject
get_anim_delay() const (defined in AGS3::RoomObject)AGS3::RoomObjectinline
get_anim_forwards() const (defined in AGS3::RoomObject)AGS3::RoomObjectinline
get_anim_repeat() const (defined in AGS3::RoomObject)AGS3::RoomObjectinline
get_baseline() const (defined in AGS3::RoomObject)AGS3::RoomObject
get_height() const (defined in AGS3::RoomObject)AGS3::RoomObject
get_width() const (defined in AGS3::RoomObject)AGS3::RoomObject
GetFrameSoundVolume() const (defined in AGS3::RoomObject)AGS3::RoomObject
has_explicit_light() const (defined in AGS3::RoomObject)AGS3::RoomObjectinline
has_explicit_tint() const (defined in AGS3::RoomObject)AGS3::RoomObjectinline
is_animating() const (defined in AGS3::RoomObject)AGS3::RoomObjectinline
last_height (defined in AGS3::RoomObject)AGS3::RoomObject
last_width (defined in AGS3::RoomObject)AGS3::RoomObject
loop (defined in AGS3::RoomObject)AGS3::RoomObject
moving (defined in AGS3::RoomObject)AGS3::RoomObject
name (defined in AGS3::RoomObject)AGS3::RoomObject
NoView (defined in AGS3::RoomObject)AGS3::RoomObjectstatic
num (defined in AGS3::RoomObject)AGS3::RoomObject
on (defined in AGS3::RoomObject)AGS3::RoomObject
overall_speed (defined in AGS3::RoomObject)AGS3::RoomObject
ReadFromSavegame(Shared::Stream *in, int save_ver) (defined in AGS3::RoomObject)AGS3::RoomObject
RoomObject() (defined in AGS3::RoomObject)AGS3::RoomObject
set_animating(int repeat, bool forwards, int delay) (defined in AGS3::RoomObject)AGS3::RoomObjectinline
tint_b (defined in AGS3::RoomObject)AGS3::RoomObject
tint_g (defined in AGS3::RoomObject)AGS3::RoomObject
tint_level (defined in AGS3::RoomObject)AGS3::RoomObject
tint_light (defined in AGS3::RoomObject)AGS3::RoomObject
tint_r (defined in AGS3::RoomObject)AGS3::RoomObject
transparent (defined in AGS3::RoomObject)AGS3::RoomObject
UpdateCyclingView(int ref_id) (defined in AGS3::RoomObject)AGS3::RoomObject
view (defined in AGS3::RoomObject)AGS3::RoomObject
wait (defined in AGS3::RoomObject)AGS3::RoomObject
WriteToSavegame(Shared::Stream *out) const (defined in AGS3::RoomObject)AGS3::RoomObject
x (defined in AGS3::RoomObject)AGS3::RoomObject
y (defined in AGS3::RoomObject)AGS3::RoomObject
zoom (defined in AGS3::RoomObject)AGS3::RoomObject