ScummVM API documentation
tattoo_resources.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_TATTOO_RESOURCES_H
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#define SHERLOCK_TATTOO_RESOURCES_H
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#include "common/scummsys.h"
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namespace
Sherlock {
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namespace
Tattoo {
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#define TATTOO_MAX_PEOPLE 96
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struct
PeopleData
{
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const
char
*portrait;
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int
fixedTextId;
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};
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extern
const
PeopleData
PEOPLE_DATA[TATTOO_MAX_PEOPLE];
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}
// End of namespace Tattoo
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}
// End of namespace Sherlock
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#endif
Sherlock::Tattoo::PeopleData
Definition:
tattoo_resources.h:33
engines
sherlock
tattoo
tattoo_resources.h
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