ScummVM API documentation
script_monitor.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCRIPTMONITOR_H_
23#define SCRIPTMONITOR_H_
24
25namespace Wintermute {
26
27class DebuggableScript;
28class Breakpoint;
29class Watch;
30
32public:
33
34 virtual ~ScriptMonitor() {};
35 virtual void notifyStep(DebuggableScript* script) = 0;
36 virtual void onBreakpoint(const Breakpoint* breakpoint, DebuggableScript* script) = 0;
37 virtual void onWatch(const Watch* watch, DebuggableScript* script) = 0;
38};
39
40} // End of namespace Wintermute
41
42#endif /* SCRIPTMONITOR_H_ */
Definition: breakpoint.h:31
Definition: debuggable_script.h:32
Definition: script_monitor.h:31
Definition: watch.h:34