23 #ifndef TINSEL_MULTIOBJ_H // prevent multiple includes 24 #define TINSEL_MULTIOBJ_H 26 #include "tinsel/dw.h" 27 #include "tinsel/object.h" 33 #include "common/pack-start.h" 47 const FRAME *GetFrame()
const;
50 #include "common/pack-end.h" 59 void MultiInsertObject(
63 void MultiDeleteObject(
67 void MultiDeleteObjectIfExists(
68 unsigned int playfield,
74 void MultiHorizontalFlip(
77 void MultiVerticalFlip(
109 void MultiSetZPosition(
134 void MultiForceRedraw(
141 const FILM *GetSystemReelFilm(SysReel reelIndex);
142 OBJECT *InsertSystemReelObj(SysReel reelIndex);
146 #endif // TINSEL_MULTIOBJ_H int32 mulZ
multi-objects initial z position
Definition: multiobj.h:44
uint32 SCNHANDLE
Definition: dw.h:31
int32 mulFlags
multi-objects flags
Definition: multiobj.h:40
uint32 otherFlags
multi-objects Tinsel 2 - other flags
Definition: multiobj.h:45
int32 mulID
multi-objects id
Definition: multiobj.h:41
uint32 FRAME
Definition: object.h:71
int32 mulX
multi-objects initial x ani position
Definition: multiobj.h:42
Definition: multiobj.h:38
SCNHANDLE hMulFrame
multi-objects shape - NULL terminated list of IMAGE structures
Definition: multiobj.h:39
int32 mulY
multi-objects initial y ani position
Definition: multiobj.h:43