23#ifndef TINSEL_MULTIOBJ_H
24#define TINSEL_MULTIOBJ_H
27#include "tinsel/object.h"
33#include "common/pack-start.h"
47 const FRAME *GetFrame()
const;
50#include "common/pack-end.h"
59void MultiInsertObject(
63void MultiDeleteObject(
67void MultiDeleteObjectIfExists(
68 unsigned int playfield,
74void MultiHorizontalFlip(
77void MultiVerticalFlip(
109void MultiSetZPosition(
134void MultiForceRedraw(
141const FILM *GetSystemReelFilm(SysReel reelIndex);
142OBJECT *InsertSystemReelObj(SysReel reelIndex);
uint32 SCNHANDLE
Definition: dw.h:31
uint32 FRAME
Definition: object.h:71
Definition: multiobj.h:38
int32 mulID
multi-objects id
Definition: multiobj.h:41
int32 mulZ
multi-objects initial z position
Definition: multiobj.h:44
int32 mulFlags
multi-objects flags
Definition: multiobj.h:40
int32 mulX
multi-objects initial x ani position
Definition: multiobj.h:42
uint32 otherFlags
multi-objects Tinsel 2 - other flags
Definition: multiobj.h:45
int32 mulY
multi-objects initial y ani position
Definition: multiobj.h:43
SCNHANDLE hMulFrame
multi-objects shape - NULL terminated list of IMAGE structures
Definition: multiobj.h:39