ScummVM API documentation
reagents_menu_controller.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA4_CONTROLLERS_REAGENTS_MENU_CONTROLLER_H
23 #define ULTIMA4_CONTROLLERS_REAGENTS_MENU_CONTROLLER_H
24 
25 #include "ultima/ultima4/controllers/menu_controller.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
30 class Ingredients;
31 
37 public:
38  ReagentsMenuController(Menu *menu, Ingredients *i, TextView *view) : MenuController(menu, view), _ingredients(i) { }
39 
43  bool keyPressed(int key) override;
44 
45  void keybinder(KeybindingAction action) override;
46 
47 private:
48  Ingredients *_ingredients;
49 };
50 
51 } // End of namespace Ultima4
52 } // End of namespace Ultima
53 
54 #endif
Definition: menu_controller.h:37
Definition: textview.h:41
Definition: detection.h:27
Definition: menu.h:72
void keybinder(KeybindingAction action) override
Definition: spell.h:60
Definition: reagents_menu_controller.h:36