22 #ifndef ASYLUM_STATICRES_H 23 #define ASYLUM_STATICRES_H 25 #include "common/rect.h" 30 const int16 menuRects[12][4] = {{ 40, 19, 93, 68},
41 {439, 400, 492, 449}};
43 const uint32 eyeFrameIndex[8] = {3, 5, 1, 7, 4, 8, 2, 6};
45 const int moviesCd[49] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
46 1, 1, 1, 1, 1, 1, 1, 2, 2, 2,
47 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
48 2, 2, 2, 2, 2, 2, 2, 2, 3, 3,
49 3, 3, 3, 3, 3, 3, 3, 3, 2};
51 const int chapterIndexes[16] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 4, 4, 8, 9, 0, 0};
54 const ActorIndexes actorType[16] = {kActorMax, kActorMax, kActorMax, kActorMax,
55 kActorSarah, kActorMax, kActorCyclops, kActorMax,
56 kActorAztec, kActorMax, kActorSarah, kActorSarah,
57 kActorAztec, kActorMax, kActorMax, kActorMax};
60 const uint speechIndex[20] = {17, 22, 27, 37, 45, 12, 16, 19, 25, 29, 14, 18, 23, 29, 35, 6, 9, 13, 19, 27};
61 const uint speechIndexRandom[20] = { 5, 5, 10, 8, 6, 4, 3, 6, 4, 4, 4, 5, 6, 6, 6, 3, 4, 6, 8, 4};
64 const int encounterPortrait1Index[16] = {-1, 36, 20, 31, 1, 37, 7, 0, 0, 0, 1, 2, 3, 0, 0, 0};
65 const int encounterPortrait2Index[80] = {32, 33, 34, 21, 22, 23, 24, 25, 26, 27,
66 28, 29, 30, 31, 32, 1, 2, 3, 1, 2,
67 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
68 13, 14, 19, 20, 21, 22, 23, 24, 25, 26,
69 27, 28, 29, 30, 2, 0, 3, 4, 5, 6,
70 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
71 17, 18, 19, 20, 21, 22, 0, 1, 2, 3,
72 4, 5, 6, 35, 33, 34, 35, 36, 37, 36};
75 static const int16 deltaPointsArray[8][2] = {
76 { 0, -1}, {-1, -1}, {-1, 0}, {-1, 1},
77 { 0, 1}, { 1, 1}, { 1, 0}, { 1, -1}
86 const int32 video_subtitle_resourceIds[49] = {
87 -1, 1088, 1279, 1122, 1286, 1132, 1133, 1134, 1135, 1136,
88 -1, -2, 1140, 1141, -2, -1, 1142, -1, -2, 1155,
89 1157, 1159, 1162, 1164, -2, 1171, 1177, 1184, 1190, 1201,
90 -2, -2, -2, 1207, 1213, 1217, 1223, 1227, -2, 1228,
91 -2, 1244, 1247, 1250, 1256, 1120, 1127, -1, -1 };
95 const uint8 angleTable01[256] = {
96 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3,
97 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7,
98 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 10,
99 11, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 13, 14, 14,
100 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17,
101 17, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20,
102 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23,
103 24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26,
104 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29,
105 29, 30, 30, 30, 30, 30, 30, 31, 31, 31, 31, 31, 31, 32, 32, 32,
106 32, 32, 32, 32, 33, 33, 33, 33, 33, 33, 34, 34, 34, 34, 34, 34,
107 35, 35, 35, 35, 35, 35, 35, 36, 36, 36, 36, 36, 36, 36, 37, 37,
108 37, 37, 37, 37, 37, 38, 38, 38, 38, 38, 38, 38, 39, 39, 39, 39,
109 39, 39, 39, 39, 40, 40, 40, 40, 40, 40, 40, 41, 41, 41, 41, 41,
110 41, 41, 41, 42, 42, 42, 42, 42, 42, 42, 42, 43, 43, 43, 43, 43,
111 43, 43, 43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45, 45, 45, 45
114 const uint8 angleTable02[256] = {
115 0, 4, 7, 11, 14, 17, 21, 24, 27, 29, 32, 35, 37, 39, 41, 43,
116 45, 47, 48, 50, 51, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
117 63, 64, 65, 65, 66, 67, 67, 68, 68, 69, 69, 70, 70, 70, 71, 71,
118 72, 72, 72, 73, 73, 73, 73, 74, 74, 74, 75, 75, 75, 75, 76, 76,
119 76, 76, 76, 77, 77, 77, 77, 77, 77, 78, 78, 78, 78, 78, 78, 79,
120 79, 79, 79, 79, 79, 79, 79, 80, 80, 80, 80, 80, 80, 80, 80, 80,
121 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 82, 82, 82, 82,
122 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 83, 83, 83, 83, 83, 83,
123 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 84, 84, 84,
124 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84,
125 84, 84, 84, 84, 84, 84, 84, 85, 85, 85, 85, 85, 85, 85, 85, 85,
126 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85,
127 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 86, 86, 86, 86,
128 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86,
129 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86,
130 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86, 86
133 const uint8 angleTable03[256] = {
134 0, 45, 63, 72, 76, 79, 81, 82, 83, 84, 84, 85, 85, 86, 86, 86,
135 86, 87, 87, 87, 87, 87, 87, 88, 88, 88, 88, 88, 88, 88, 88, 88,
136 88, 88, 88, 88, 88, 88, 88, 89, 89, 89, 89, 89, 89, 89, 89, 89,
137 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89,
138 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89,
139 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89,
140 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89,
141 89, 89, 89, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90,
142 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90,
143 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90,
144 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90,
145 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90,
146 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90,
147 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90,
148 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90,
149 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90
154 #endif // ASYLUM_STATICRES_H