ScummVM API documentation
actor_clues.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_ACTOR_CLUES_H
23 #define BLADERUNNER_ACTOR_CLUES_H
24 
25 #include "common/array.h"
26 
27 namespace BladeRunner {
28 
29 class BladeRunnerEngine;
30 class SaveFileReadStream;
31 class SaveFileWriteStream;
32 
33 class ActorClues {
34  // _vm->_gameInfo->getClueCount()
35  static const int kClueCount = 288;
36 
37  struct Clue {
38  int clueId;
39  int weight;
40  int fromActorId;
41  int field3; // unused (but stored/restored)
42  int field4; // Used in Restored Content. Original: unused (but stored/restored)
43  int field5; // unused (but stored/restored)
44  int field6; // unused (but stored/restored)
45  int field7; // unused (but stored/restored)
46  int field8; // unused (but stored/restored)
47  byte flags; // bit 0 (acquired), bit 1 (unknown), bit 2 (viewed), bit 3 (private)
48  };
49 
50  BladeRunnerEngine *_vm;
51 
52  int _count;
53  int _maxCount;
54  Common::Array<Clue> _clues;
55 
56 public:
57  struct CluesUS {
58  int clueId;
59  int modifier;
60  };
61 
62 public:
63  ActorClues(BladeRunnerEngine *_vm, int cluesLimit);
64 
65  void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId);
66  bool exists(int clueId) const;
67 
68  void acquire(int clueId, bool flag2, int fromActorId);
69  void lose(int clueId);
70  bool isAcquired(int clueId) const;
71  int getWeight(int clueId) const;
72 
73  int getModifier(int actorId, int otherActorId, int clueId);
74 
75  void acquireCluesByRelations(int actorId, int otherActorId);
76  int findAcquirableCluesFromActor(int actorId, int targetActorId, CluesUS *list, int size);
77 
78  int getFromActorId(int clueId) const;
79 
80  bool isFlag2(int clueId) const;
81 
82  bool isViewed(int clueId) const;
83  void setViewed(int clueId, bool viewed);
84 
85  bool isPrivate(int clueId) const;
86  void setPrivate(int clueId, bool value);
87 
88  // Restored Content method - Checks whether a clue, that McCoy has, was shared with Mainframe
89  bool isSharedWithMainframe(int clueId) const;
90  // Restored Content method - Marks a clue, that McCoy has, as shared with Mainframe
91  void setSharedWithMainframe(int clueId, bool value);
92 
93  int getCount() const;
94  int getClueIdByIndex(int index) const;
95 
96  void removeAll();
97 
98  void save(SaveFileWriteStream &f);
99  void load(SaveFileReadStream &f);
100 
101 private:
102  int findClueIndex(int clueId) const;
103  void remove(int clueIndex);
104 };
105 
106 } // End of namespace BladeRunner
107 
108 #endif
Definition: savefile.h:88
Definition: actor_clues.h:33
Definition: actor.h:31
Definition: savefile.h:113
Definition: bladerunner.h:113
Definition: actor_clues.h:57