ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_SOUND_SOUND_H
23#define NUVIE_SOUND_SOUND_H
24
25#include "ultima/nuvie/core/game.h"
26#include "common/str.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31class Sound {
32public:
33 virtual ~Sound() {};
34 virtual bool Play(bool looping = false) = 0;
35 virtual bool Stop() = 0;
36 virtual bool FadeOut(float seconds) = 0;
37 virtual bool SetVolume(uint8 volume) = 0; //range 0..255
38 const Common::String &GetName() const {
39 return m_Filename;
40 }
41 Common::String GetTitle() {
42 return m_Title;
43 }
44 Common::String GetId() {
45 return m_FileId;
46 }
47protected:
48 // TODO: determine if filename should be a Common::Path
49 Common::String m_Filename;
50 Common::String m_Title;
51 Common::String m_FileId;
52 // static SoundManager *gpSM;
53};
54
56public:
57 Sound *Select() {
58 int i = NUVIE_RAND() % m_Sounds.size();
59 return m_Sounds[i];
60 }; //randomly select one from the list
62};
63
64} // End of namespace Nuvie
65} // End of namespace Ultima
66
67#endif
Definition: array.h:52
Definition: str.h:59
Definition: sound.h:55
Definition: sound.h:31