ScummVM API documentation
sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SOUND_SOUND_H
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#define NUVIE_SOUND_SOUND_H
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#include "ultima/nuvie/core/game.h"
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#include "common/str.h"
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namespace
Ultima
{
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namespace
Nuvie {
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class
Sound
{
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public
:
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virtual
~
Sound
() {};
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virtual
bool
Play(
bool
looping =
false
) = 0;
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virtual
bool
Stop() = 0;
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virtual
bool
FadeOut(
float
seconds) = 0;
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virtual
bool
SetVolume(uint8 volume) = 0;
//range 0..255
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const
Common::String
&GetName()
const
{
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return
m_Filename;
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}
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Common::String
GetTitle() {
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return
m_Title;
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}
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Common::String
GetId() {
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return
m_FileId;
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}
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protected
:
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// TODO: determine if filename should be a Common::Path
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Common::String
m_Filename;
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Common::String
m_Title;
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Common::String
m_FileId;
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// static SoundManager *gpSM;
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};
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class
SoundCollection
{
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public
:
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Sound
*Select() {
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int
i = NUVIE_RAND() % m_Sounds.size();
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return
m_Sounds[i];
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};
//randomly select one from the list
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Common::Array<Sound *>
m_Sounds;
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};
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}
// End of namespace Nuvie
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}
// End of namespace Ultima
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#endif
Common::String
Definition:
str.h:59
Common::Array
Definition:
array.h:52
Ultima
Definition:
detection.h:27
Ultima::Nuvie::SoundCollection
Definition:
sound.h:55
Ultima::Nuvie::Sound
Definition:
sound.h:31
engines
ultima
nuvie
sound
sound.h
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