ScummVM API documentation
resource_cache.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef RESOURCE_CACHE_H
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#define RESOURCE_CACHE_H
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#include "common/array.h"
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#include "common/stream.h"
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namespace
Mohawk
{
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class
ResourceCache
{
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public
:
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ResourceCache
();
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~
ResourceCache
();
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bool
enabled;
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void
clear();
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void
add(uint32 tag, uint16
id
,
Common::SeekableReadStream
*data);
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// Returns NULL if not found
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Common::SeekableReadStream
*search(uint32 tag, uint16
id
);
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private
:
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struct
DataObject {
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uint32 tag;
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uint16 id;
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Common::SeekableReadStream
*data;
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};
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Common::Array<DataObject>
_store;
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};
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}
// End of namespace Mohawk
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#endif
Common::Array< DataObject >
Common::SeekableReadStream
Definition:
stream.h:745
Mohawk::ResourceCache
Definition:
resource_cache.h:30
Mohawk
Definition:
bitmap.h:32
engines
mohawk
resource_cache.h
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