ScummVM API documentation
codec37.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_SMUSH_CODEC37_H
23 #define SCUMM_SMUSH_CODEC37_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Scumm {
28 
30 private:
31 
32  int32 _deltaSize;
33  byte *_deltaBufs[2];
34  byte *_deltaBuf;
35  int16 *_offsetTable;
36  int _curTable;
37  uint16 _prevSeqNb;
38  int _tableLastPitch;
39  int _tableLastIndex;
40  int32 _frameSize;
41  int _width, _height;
42 
43 public:
44  SmushDeltaBlocksDecoder(int width, int height);
46 protected:
47  void makeTable(int, int);
48  void proc1(byte *dst, const byte *src, int32, int, int, int, int16 *);
49  void proc3WithFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *);
50  void proc3WithoutFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *);
51  void proc4WithFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *);
52  void proc4WithoutFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *);
53 public:
54  void decode(byte *dst, const byte *src);
55 };
56 
57 } // End of namespace Scumm
58 
59 #endif
Definition: codec37.h:29
Definition: actor.h:30