ScummVM API documentation
bitmap.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_BITMAP_H
23#define ULTIMA_BITMAP_H
24
25#include "ultima/shared/core/lzw.h"
26#include "common/path.h"
27#include "common/stream.h"
28#include "graphics/managed_surface.h"
29
30namespace Ultima {
31namespace Shared {
32namespace Gfx {
33
34class Bitmap : public Graphics::ManagedSurface, public LZW {
35public:
39 void load(const Common::Path &filename);
40
45};
46
47} // End of namespace Gfx
48} // End of namespace Shared
49} // End of namespace Ultima
50
51#endif
Definition: path.h:52
Definition: managed_surface.h:51
Definition: bitmap.h:34
void load(const Common::Path &filename)
Definition: lzw.h:31