ScummVM API documentation
bitmap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_BITMAP_H
23 #define ULTIMA_BITMAP_H
24 
25 #include "ultima/shared/core/lzw.h"
26 #include "common/path.h"
27 #include "common/stream.h"
28 #include "graphics/managed_surface.h"
29 
30 namespace Ultima {
31 namespace Shared {
32 namespace Gfx {
33 
34 class Bitmap : public Graphics::ManagedSurface, public LZW {
35 public:
39  void load(const Common::Path &filename);
40 
44  void flipHorizontally();
45 };
46 
47 } // End of namespace Gfx
48 } // End of namespace Shared
49 } // End of namespace Ultima
50 
51 #endif
Definition: managed_surface.h:51
Definition: path.h:52
Definition: bitmap.h:34
Definition: detection.h:27
void load(const Common::Path &filename)
Definition: lzw.h:31