This is the complete list of members for Grim::SaveGame, including all inherited members.
| _allocAmmount (defined in Grim::SaveGame) | Grim::SaveGame | protectedstatic |
| _currentSection (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _inSaveFile (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _majorVersion (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _minorVersion (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _outSaveFile (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _saving (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _sectionAlloc (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _sectionBuffer (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _sectionPtr (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| _sectionSize (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| beginSection(uint32 sectionTag) (defined in Grim::SaveGame) | Grim::SaveGame | |
| checkAlloc(int size) (defined in Grim::SaveGame) | Grim::SaveGame | |
| endSection() (defined in Grim::SaveGame) | Grim::SaveGame | |
| isCompatible() const (defined in Grim::SaveGame) | Grim::SaveGame | |
| openForLoading(const Common::String &filename) (defined in Grim::SaveGame) | Grim::SaveGame | static |
| openForSaving(const Common::String &filename) (defined in Grim::SaveGame) | Grim::SaveGame | static |
| read(void *data, int size) (defined in Grim::SaveGame) | Grim::SaveGame | |
| readBool() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readByte() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readColor() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readFloat() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readLESint32() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readLEUint16() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readLEUint32() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readLEUint64() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readString() (defined in Grim::SaveGame) | Grim::SaveGame | |
| readVector3d() (defined in Grim::SaveGame) | Grim::SaveGame | |
| SaveGame() (defined in Grim::SaveGame) | Grim::SaveGame | protected |
| SAVEGAME_MAJOR_VERSION | Grim::SaveGame | static |
| SAVEGAME_MINOR_VERSION | Grim::SaveGame | static |
| saveMajorVersion() const (defined in Grim::SaveGame) | Grim::SaveGame | |
| saveMinorVersion() const (defined in Grim::SaveGame) | Grim::SaveGame | |
| write(const void *data, int size) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeBool(bool data) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeByte(byte data) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeColor(const Grim::Color &color) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeFloat(float data) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeLESint32(int32 data) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeLEUint16(uint16 data) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeLEUint32(uint32 data) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeLEUint64(uint64 data) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeString(const Common::String &string) (defined in Grim::SaveGame) | Grim::SaveGame | |
| writeVector3d(const Math::Vector3d &vec) (defined in Grim::SaveGame) | Grim::SaveGame | |
| ~SaveGame() (defined in Grim::SaveGame) | Grim::SaveGame |