This is the complete list of members for Grim::SaveGame, including all inherited members.
_allocAmmount (defined in Grim::SaveGame) | Grim::SaveGame | protectedstatic |
_currentSection (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_inSaveFile (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_majorVersion (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_minorVersion (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_outSaveFile (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_saving (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_sectionAlloc (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_sectionBuffer (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_sectionPtr (defined in Grim::SaveGame) | Grim::SaveGame | protected |
_sectionSize (defined in Grim::SaveGame) | Grim::SaveGame | protected |
beginSection(uint32 sectionTag) (defined in Grim::SaveGame) | Grim::SaveGame | |
checkAlloc(int size) (defined in Grim::SaveGame) | Grim::SaveGame | |
endSection() (defined in Grim::SaveGame) | Grim::SaveGame | |
isCompatible() const (defined in Grim::SaveGame) | Grim::SaveGame | |
openForLoading(const Common::String &filename) (defined in Grim::SaveGame) | Grim::SaveGame | static |
openForSaving(const Common::String &filename) (defined in Grim::SaveGame) | Grim::SaveGame | static |
read(void *data, int size) (defined in Grim::SaveGame) | Grim::SaveGame | |
readBool() (defined in Grim::SaveGame) | Grim::SaveGame | |
readByte() (defined in Grim::SaveGame) | Grim::SaveGame | |
readColor() (defined in Grim::SaveGame) | Grim::SaveGame | |
readFloat() (defined in Grim::SaveGame) | Grim::SaveGame | |
readLESint32() (defined in Grim::SaveGame) | Grim::SaveGame | |
readLEUint16() (defined in Grim::SaveGame) | Grim::SaveGame | |
readLEUint32() (defined in Grim::SaveGame) | Grim::SaveGame | |
readLEUint64() (defined in Grim::SaveGame) | Grim::SaveGame | |
readString() (defined in Grim::SaveGame) | Grim::SaveGame | |
readVector3d() (defined in Grim::SaveGame) | Grim::SaveGame | |
SaveGame() (defined in Grim::SaveGame) | Grim::SaveGame | protected |
SAVEGAME_MAJOR_VERSION | Grim::SaveGame | static |
SAVEGAME_MINOR_VERSION | Grim::SaveGame | static |
saveMajorVersion() const (defined in Grim::SaveGame) | Grim::SaveGame | |
saveMinorVersion() const (defined in Grim::SaveGame) | Grim::SaveGame | |
write(const void *data, int size) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeBool(bool data) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeByte(byte data) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeColor(const Grim::Color &color) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeFloat(float data) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeLESint32(int32 data) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeLEUint16(uint16 data) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeLEUint32(uint32 data) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeLEUint64(uint64 data) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeString(const Common::String &string) (defined in Grim::SaveGame) | Grim::SaveGame | |
writeVector3d(const Math::Vector3d &vec) (defined in Grim::SaveGame) | Grim::SaveGame | |
~SaveGame() (defined in Grim::SaveGame) | Grim::SaveGame |