ScummVM API documentation
Grim::SaveGame Member List

This is the complete list of members for Grim::SaveGame, including all inherited members.

_allocAmmount (defined in Grim::SaveGame)Grim::SaveGameprotectedstatic
_currentSection (defined in Grim::SaveGame)Grim::SaveGameprotected
_inSaveFile (defined in Grim::SaveGame)Grim::SaveGameprotected
_majorVersion (defined in Grim::SaveGame)Grim::SaveGameprotected
_minorVersion (defined in Grim::SaveGame)Grim::SaveGameprotected
_outSaveFile (defined in Grim::SaveGame)Grim::SaveGameprotected
_saving (defined in Grim::SaveGame)Grim::SaveGameprotected
_sectionAlloc (defined in Grim::SaveGame)Grim::SaveGameprotected
_sectionBuffer (defined in Grim::SaveGame)Grim::SaveGameprotected
_sectionPtr (defined in Grim::SaveGame)Grim::SaveGameprotected
_sectionSize (defined in Grim::SaveGame)Grim::SaveGameprotected
beginSection(uint32 sectionTag) (defined in Grim::SaveGame)Grim::SaveGame
checkAlloc(int size) (defined in Grim::SaveGame)Grim::SaveGame
endSection() (defined in Grim::SaveGame)Grim::SaveGame
isCompatible() const (defined in Grim::SaveGame)Grim::SaveGame
openForLoading(const Common::String &filename) (defined in Grim::SaveGame)Grim::SaveGamestatic
openForSaving(const Common::String &filename) (defined in Grim::SaveGame)Grim::SaveGamestatic
read(void *data, int size) (defined in Grim::SaveGame)Grim::SaveGame
readBool() (defined in Grim::SaveGame)Grim::SaveGame
readByte() (defined in Grim::SaveGame)Grim::SaveGame
readColor() (defined in Grim::SaveGame)Grim::SaveGame
readFloat() (defined in Grim::SaveGame)Grim::SaveGame
readLESint32() (defined in Grim::SaveGame)Grim::SaveGame
readLEUint16() (defined in Grim::SaveGame)Grim::SaveGame
readLEUint32() (defined in Grim::SaveGame)Grim::SaveGame
readLEUint64() (defined in Grim::SaveGame)Grim::SaveGame
readString() (defined in Grim::SaveGame)Grim::SaveGame
readVector3d() (defined in Grim::SaveGame)Grim::SaveGame
SaveGame() (defined in Grim::SaveGame)Grim::SaveGameprotected
SAVEGAME_MAJOR_VERSIONGrim::SaveGamestatic
SAVEGAME_MINOR_VERSIONGrim::SaveGamestatic
saveMajorVersion() const (defined in Grim::SaveGame)Grim::SaveGame
saveMinorVersion() const (defined in Grim::SaveGame)Grim::SaveGame
write(const void *data, int size) (defined in Grim::SaveGame)Grim::SaveGame
writeBool(bool data) (defined in Grim::SaveGame)Grim::SaveGame
writeByte(byte data) (defined in Grim::SaveGame)Grim::SaveGame
writeColor(const Grim::Color &color) (defined in Grim::SaveGame)Grim::SaveGame
writeFloat(float data) (defined in Grim::SaveGame)Grim::SaveGame
writeLESint32(int32 data) (defined in Grim::SaveGame)Grim::SaveGame
writeLEUint16(uint16 data) (defined in Grim::SaveGame)Grim::SaveGame
writeLEUint32(uint32 data) (defined in Grim::SaveGame)Grim::SaveGame
writeLEUint64(uint64 data) (defined in Grim::SaveGame)Grim::SaveGame
writeString(const Common::String &string) (defined in Grim::SaveGame)Grim::SaveGame
writeVector3d(const Math::Vector3d &vec) (defined in Grim::SaveGame)Grim::SaveGame
~SaveGame() (defined in Grim::SaveGame)Grim::SaveGame