ScummVM API documentation
spellbook.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_ENH_SPELLBOOK_H
23 #define MM1_VIEWS_ENH_SPELLBOOK_H
24 
25 #include "mm/mm1/messages.h"
26 #include "mm/mm1/game/spell_casting.h"
27 #include "mm/mm1/views_enh/party_view.h"
28 
29 namespace MM {
30 namespace MM1 {
31 namespace ViewsEnh {
32 namespace Spells {
33 
38 private:
39  Shared::Xeen::SpriteResource _scrollSprites;
40  bool _isWizard = false;
41  int _topIndex = 0, _count = 0;
42  int _selectedIndex = -1;
43 
47  void addButtons();
48 
52  void updateChar();
53 
57  void spellSelected();
58 
59 protected:
60  bool canSwitchChar() override;
61 
62 public:
63  Spellbook();
64  virtual ~Spellbook() {
65  }
66 
67  void draw() override;
68  bool msgFocus(const FocusMessage &msg) override;
69  bool msgUnfocus(const UnfocusMessage &msg) override;
70  bool msgKeypress(const KeypressMessage &msg) override;
71  bool msgAction(const ActionMessage &msg) override;
72  bool msgGame(const GameMessage &msg) override;
73 };
74 
75 } // namespace Spells
76 } // namespace ViewsEnh
77 } // namespace MM1
78 } // namespace MM
79 
80 #endif
Definition: spell_casting.h:40
Definition: sprites.h:52
Definition: party_view.h:32
Definition: messages.h:56
Definition: messages.h:49
Definition: spellbook.h:37
Definition: detection.h:27
Definition: messages.h:48
Definition: messages.h:87
Definition: messages.h:41