ScummVM API documentation
classtype.h
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21 
22 #ifndef ULTIMA8_MISC_CLASSTYPE_H
23 #define ULTIMA8_MISC_CLASSTYPE_H
24 
25 namespace Ultima {
26 namespace Ultima8 {
27 
28 // This is 'type' used to differentiate each class.
29 // The class name is used primarily to define entities in game saves
31  const char *_className;
32  inline bool operator == (const RunTimeClassType &other) const {
33  return this == &other;
34  }
35 };
36 
37 #define ENABLE_RUNTIME_CLASSTYPE() \
38  static const RunTimeClassType ClassType; \
39  const RunTimeClassType & GetClassType() const override { return ClassType; }
40 
41 #define ENABLE_RUNTIME_CLASSTYPE_BASE() \
42  static const RunTimeClassType ClassType; \
43  virtual const RunTimeClassType & GetClassType() const { return ClassType; }
44 
45 #define DEFINE_RUNTIME_CLASSTYPE_CODE(Classname) \
46  const RunTimeClassType Classname::ClassType = { #Classname };
47 
48 } // End of namespace Ultima8
49 } // End of namespace Ultima
50 
51 #endif
Definition: detection.h:27
Definition: classtype.h:30