ScummVM API documentation
classtype.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_MISC_CLASSTYPE_H
23#define ULTIMA8_MISC_CLASSTYPE_H
24
25namespace Ultima {
26namespace Ultima8 {
27
28// This is 'type' used to differentiate each class.
29// The class name is used primarily to define entities in game saves
31 const char *_className;
32 inline bool operator == (const RunTimeClassType &other) const {
33 return this == &other;
34 }
35};
36
37#define ENABLE_RUNTIME_CLASSTYPE() \
38 static const RunTimeClassType ClassType; \
39 const RunTimeClassType & GetClassType() const override { return ClassType; }
40
41#define ENABLE_RUNTIME_CLASSTYPE_BASE() \
42 static const RunTimeClassType ClassType; \
43 virtual const RunTimeClassType & GetClassType() const { return ClassType; }
44
45#define DEFINE_RUNTIME_CLASSTYPE_CODE(Classname) \
46 const RunTimeClassType Classname::ClassType = { #Classname };
47
48} // End of namespace Ultima8
49} // End of namespace Ultima
50
51#endif
Definition: classtype.h:30