ScummVM API documentation
popup.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_SHARED_GFX_POPUP_H
23#define ULTIMA_SHARED_GFX_POPUP_H
24
25#include "ultima/shared/gfx/visual_item.h"
26
27namespace Ultima {
28namespace Shared {
29
30class GameBase;
31
32namespace Gfx {
33
38class Popup : public VisualItem {
39 DECLARE_MESSAGE_MAP;
40 bool ShowMsg(CShowMsg *msg);
41protected:
42 GameBase *_game;
43 VisualItem *_parentView;
44 TreeItem *_respondTo;
45public:
46 CLASSDEF;
47
52
56 ~Popup() override;
57
63 void show(TreeItem *respondTo = nullptr);
64
68 virtual void hide();
69};
70
71} // End of namespace Gfx
72} // End of namespace Shared
73} // End of namespace Ultima
74
75#endif
Definition: messages.h:280
Definition: game_base.h:53
Definition: popup.h:38
void show(TreeItem *respondTo=nullptr)
Definition: visual_item.h:39
Definition: tree_item.h:50