ScummVM API documentation
backbuffer.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_BACKBUFFER_H
29#define GOB_BACKBUFFER_H
30
31#include "common/system.h"
32
33namespace Gob {
34
35class Surface;
36
38public:
39 BackBuffer();
41
42protected:
43 void trashBuffer();
44 void resizeBuffer(uint16 width, uint16 height);
45
46 bool saveScreen (const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
47 bool restoreScreen( Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
48
49 bool hasBuffer() const;
50 bool hasSavedBackground() const;
51
52private:
53 Surface *_background;
54 bool _saved;
55
56 int16 _saveLeft;
57 int16 _saveTop;
58 int16 _saveRight;
59 int16 _saveBottom;
60};
61
62} // End of namespace Gob
63
64#endif // GOB_BACKBUFFER_H
Definition: backbuffer.h:37
Definition: surface.h:106