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map47.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP47_H
23 #define MM1_MAPS_MAP47_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map47 : public Map {
32  typedef void (Map47:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special08();
43  void special09();
44  void special10();
45  void special11();
46  void special12();
47  void special13();
48  void special14();
49  void special15();
50  void special16();
51  void special17();
52  void special23();
53 
54  const SpecialFn SPECIAL_FN[26] = {
55  &Map47::special00,
56  &Map47::special01,
57  &Map47::special02,
58  &Map47::special03,
59  &Map47::special04,
60  &Map47::special05,
61  &Map47::special06,
62  &Map47::special07,
63  &Map47::special08,
64  &Map47::special09,
65  &Map47::special10,
66  &Map47::special11,
67  &Map47::special12,
68  &Map47::special13,
69  &Map47::special14,
70  &Map47::special15,
71  &Map47::special16,
72  &Map47::special17,
73  &Map47::special01,
74  &Map47::special01,
75  &Map47::special01,
76  &Map47::special01,
77  &Map47::special01,
78  &Map47::special23,
79  &Map47::special23,
80  &Map47::special23
81  };
82 public:
83  Map47() : Map(47, "udrag3", 0x705, 3, "Dragadune Ruins 4") {}
84 
88  void special() override;
89 
90  void poof();
91 };
92 
93 } // namespace Maps
94 } // namespace MM1
95 } // namespace MM
96 
97 #endif
Definition: map47.h:31
Definition: map.h:97
void special() override
Definition: detection.h:27