ScummVM API documentation
my_label.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_GUI_MY_LABEL_H
23#define AGS_ENGINE_GUI_MY_LABEL_H
24
25#include "ags/engine/gui/new_control.h"
26
27namespace AGS3 {
28
29struct MyLabel : public NewControl {
30 char text[150];
31 MyLabel(int xx, int yy, int wii, const char *tee);
32
33 void draw(Shared::Bitmap *ds) override;
34
35 int pressedon(int mx, int my) override;
36
37 int processmessage(int mcode, int wParam, NumberPtr lParam) override;
38};
39
40} // namespace AGS3
41
42#endif
Definition: allegro_bitmap.h:44
Definition: types.h:112
Definition: my_label.h:29
Definition: new_control.h:31