ScummVM API documentation
my_label.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_GUI_MY_LABEL_H
23 #define AGS_ENGINE_GUI_MY_LABEL_H
24 
25 #include "ags/engine/gui/new_control.h"
26 
27 namespace AGS3 {
28 
29 struct MyLabel : public NewControl {
30  char text[150];
31  MyLabel(int xx, int yy, int wii, const char *tee);
32 
33  void draw(Shared::Bitmap *ds) override;
34 
35  int pressedon(int mx, int my) override;
36 
37  int processmessage(int mcode, int wParam, NumberPtr lParam) override;
38 };
39 
40 } // namespace AGS3
41 
42 #endif
Definition: allegro_bitmap.h:44
Definition: my_label.h:29
Definition: new_control.h:31
Definition: types.h:112
Definition: ags.h:40