ScummVM API documentation
packice.h
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1/* ScummVM - Graphic Adventure Engine
2 *
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4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
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20 */
21
27#ifndef COMMON_PACKICE_H
28#define COMMON_PACKICE_H
29
30#include "common/array.h"
31#include "common/scummsys.h"
32
33namespace Common {
34
35enum PackIceVersion {
36 kPackIceVersion110 = 0,
37 kPackIceVersion200 = 1,
38 kPackIceVersion231 = 2
39};
40
42 uint32 packedSize;
43 uint32 rawSize;
44 PackIceVersion version;
45};
46
47bool detectPackIceHeader(const byte *data, uint32 size, bool exactSizeKnown);
48bool parsePackIceHeader(const byte *data, uint32 size, bool exactSizeKnown, PackIceHeader &header);
49const char *getPackIceName(PackIceVersion version);
50
51bool decompressPackIce(const byte *data, uint32 size, Common::Array<byte> &out, bool exactSizeKnown = true);
52bool decompressPackIceStream(const byte *data, uint32 size, uint32 streamStart, uint32 streamEnd,
53 uint32 rawSize, Common::Array<byte> &out, bool useBytes);
54bool convertPackIcePictureData(Common::Array<byte> &data, uint32 pictureSize = 32000);
55
56} // End of namespace Common
57
58#endif
Definition: algorithm.h:29
Definition: packice.h:41