ScummVM API documentation
item_pickup.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_ITEMPICKUP_H
23 #define BLADERUNNER_ITEMPICKUP_H
24 
25 #include "common/rect.h"
26 
27 namespace BladeRunner {
28 
29 class BladeRunnerEngine;
30 
31 class ItemPickup {
32  BladeRunnerEngine *_vm;
33 
34  float _facingStep;
35 
36  int _animationId;
37  int _screenX;
38  int _screenY;
39  float _facing;
40  float _scale;
41  int _animationFrame;
42  uint32 _timeLeft;
43  uint32 _timeLast;
44  Common::Rect _screenRect;
45 
46 public:
48  ~ItemPickup();
49 
50  void setup(int animationId, int screenX, int screenY);
51  void reset();
52 
53  void tick();
54  void draw();
55 };
56 
57 } // End of namespace BladeRunner
58 
59 #endif
Definition: actor.h:31
Definition: rect.h:144
Definition: bladerunner.h:113
Definition: item_pickup.h:31