ScummVM API documentation
item_pickup.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_ITEMPICKUP_H
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#define BLADERUNNER_ITEMPICKUP_H
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#include "common/rect.h"
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namespace
BladeRunner
{
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class
BladeRunnerEngine;
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class
ItemPickup
{
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BladeRunnerEngine
*_vm;
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float
_facingStep;
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int
_animationId;
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int
_screenX;
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int
_screenY;
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float
_facing;
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float
_scale;
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int
_animationFrame;
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uint32 _timeLeft;
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uint32 _timeLast;
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Common::Rect
_screenRect;
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public
:
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ItemPickup
(
BladeRunnerEngine
*vm);
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~
ItemPickup
();
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void
setup(
int
animationId,
int
screenX,
int
screenY);
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void
reset();
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void
tick();
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void
draw();
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};
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}
// End of namespace BladeRunner
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#endif
BladeRunner
Definition:
actor.h:31
Common::Rect
Definition:
rect.h:144
BladeRunner::BladeRunnerEngine
Definition:
bladerunner.h:113
BladeRunner::ItemPickup
Definition:
item_pickup.h:31
engines
bladerunner
item_pickup.h
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