ScummVM API documentation
item_pickup.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_ITEMPICKUP_H
23#define BLADERUNNER_ITEMPICKUP_H
24
25#include "common/rect.h"
26
27namespace BladeRunner {
28
29class BladeRunnerEngine;
30
33
34 float _facingStep;
35
36 int _animationId;
37 int _screenX;
38 int _screenY;
39 float _facing;
40 float _scale;
41 int _animationFrame;
42 uint32 _timeLeft;
43 uint32 _timeLast;
44 Common::Rect _screenRect;
45
46public:
49
50 void setup(int animationId, int screenX, int screenY);
51 void reset();
52
53 void tick();
54 void draw();
55};
56
57} // End of namespace BladeRunner
58
59#endif
Definition: bladerunner.h:113
Definition: item_pickup.h:31
Definition: rect.h:536