ScummVM API documentation
map_main.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_HE_MOONBASE_MAP_MAIN_H
23#define SCUMM_HE_MOONBASE_MAP_MAIN_H
24
25#ifdef ENABLE_HE
26
27#include "common/random.h"
28#include "common/stream.h"
29
30#include "engines/scumm/he/moonbase/map_mif.h"
31
32#define SPIFF_GEN 1
33#define KATTON_GEN 2
34
35namespace Scumm {
36
37class Map {
38public:
39 Map(ScummEngine_v100he *vm);
40 ~Map();
41
42 bool generateNewMap();
43 bool generateMapWithInfo(Common::String encodedMap, uint8 generator, int seed, int mapSize, int tileset, int energy, int terrain, int water);
44 Common::SeekableReadStream *substituteFile(const byte *fileName);
45
46 void deleteMap();
47
48 uint8 getGenerator() const {
49 return _generator;
50 }
51
52 int getSize() const {
53 return _size;
54 }
55
56 int getSeed() const {
57 return _seed;
58 }
59
60 int getTileset() const {
61 return _tileset;
62 }
63
64 int getEnergy() const {
65 return _energy;
66 }
67
68 int getTerrain() const {
69 return _terrain;
70 }
71
72 int getWater() const {
73 return _water;
74 }
75
76 bool mapGenerated() const {
77 return _mapGenerated;
78 }
79
80 Common::String getEncodedMap() const {
81 return _encodedMap;
82 }
83
84private:
85 ScummEngine_v100he *_vm;
86
87 // We require our own random number generator
88 // so we can send and set seeds from online players to ensure
89 // they're playing on the same generated map.
91
92 uint8 _generator;
93 int _size;
94 int _seed;
95 int _tileset;
96 int _energy;
97 int _terrain;
98 int _water;
99
100 bool _mapGenerated;
101 MapFile *_generatedMap;
102 Common::String _encodedMap;
103
105};
106
107} // End of namespace Scumm
108
109
110#endif // ENABLE_HE
111
112#endif // SCUMM_HE_MOONBASE_MAP_MAIN_H
Definition: random.h:44
Definition: stream.h:745
Definition: str.h:59
Definition: actor.h:30