ScummVM API documentation
gblitter.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * aint32 with this program; if not, write to the Free Software
19 *
20 *
21 * Based on the original sources
22 * Faery Tale II -- The Halls of the Dead
23 * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24 */
25
26#ifndef SAGA2_GBLITTER_H
27#define SAGA2_GBLITTER_H
28
29namespace Saga2 {
30
31
32// Assembly-language function to copy pixel to SVGA (opaque)
33
34extern void _BltPixels(uint8 *srcPtr, uint32 srcMod,
35 uint8 *dstPtr, uint32 dstMod,
36 uint32 width, uint32 height);
37
38// Assembly-language function to copy pixel to SVGA (transparent)
39
40extern void _BltPixelsT(uint8 *srcPtr, uint32 srcMod,
41 uint8 *dstPtr, uint32 dstMod,
42 uint32 width, uint32 height);
43
44// Assembly-language function to do rectangle fill (opaque)
45
46extern void _FillRect(uint8 *dstPtr, uint32 dstMod,
47 uint32 width, uint32 height, uint32 color);
48
49// Assembly-language function to draw horizontal line (opaque)
50
51extern void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
52
53} // end of namespace Saga2
54
55#endif