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cutscene.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_CUTSCENE_H
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#define DARKSEED_CUTSCENE_H
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#include "darkseed/morph.h"
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#include "darkseed/pal.h"
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#include "darkseed/titlefont.h"
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#include "zhmenufont.h"
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namespace
Darkseed
{
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struct
I18NTextWithPosition;
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class
Cutscene
{
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char
_cutsceneId = 0;
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uint16 _movieStep = 9999;
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TitleFont
*_titleFont =
nullptr
;
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ZhMenuFont
*_zhFont =
nullptr
;
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Pal
_palette;
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Anm
_animation;
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int
_animIdx = 0;
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int
_animCount = 0;
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int
_animDelayCount = 0;
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int
_animDirection = 0;
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uint32 _startTime = 0;
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Morph
*_morph =
nullptr
;
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int
_valvesIdx = 0;
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int
_faceIdx = 0;
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public
:
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Cutscene
() {}
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virtual
~
Cutscene
();
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void
play(
char
cutsceneId);
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bool
isPlaying()
const
{
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return
_movieStep != 9999;
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}
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void
update();
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private
:
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bool
introScene();
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bool
embryoInsertedScene();
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bool
shipLaunchScene();
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bool
alienBornScene();
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bool
babyDollScene();
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bool
bookScene();
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bool
nightmare2Scene();
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bool
nightmare3Scene();
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void
runAnim(
int
direction = 1);
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bool
stepAnim(
int
drawMode = 1);
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bool
stepValveAnim(
bool
doFaceAnim);
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void
putHouse();
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void
registTime();
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bool
waitTime(int16 duration)
const
;
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void
freeMorph();
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void
displayTitleText(
const
I18NTextWithPosition
&text);
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void
displayZhString(
const
char
*text,
int
y);
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};
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}
// namespace Darkseed
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#endif // DARKSEED_CUTSCENE_H
Darkseed::Morph
Definition:
morph.h:34
Darkseed::Anm
Definition:
anm.h:30
Darkseed::TitleFont
Definition:
titlefont.h:28
Darkseed::Pal
Definition:
pal.h:34
Darkseed::Cutscene
Definition:
cutscene.h:34
Darkseed::I18NTextWithPosition
Definition:
langtext.h:52
Darkseed
Definition:
adlib_dsf.h:27
Darkseed::ZhMenuFont
Definition:
zhmenufont.h:41
engines
darkseed
cutscene.h
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