ScummVM
ADGameDescription Struct Reference

#include <advancedDetector.h>

+ Collaboration diagram for ADGameDescription:

Public Attributes

const char * gameId
 
const char * extra
 
ADGameFileDescription filesDescriptions [14]
 
Common::Language language
 
Common::Platform platform
 
uint32 flags
 A bitmask of extra flags. More...
 
const char * guiOptions
 

Detailed Description

Definition at line 83 of file advancedDetector.h.

Member Data Documentation

◆ extra

const char* ADGameDescription::extra

Definition at line 85 of file advancedDetector.h.

◆ filesDescriptions

ADGameFileDescription ADGameDescription::filesDescriptions[14]

Definition at line 86 of file advancedDetector.h.

◆ flags

uint32 ADGameDescription::flags

A bitmask of extra flags.

The top 16 bits are reserved for generic flags defined in the ADGameFlags. This leaves 16 bits to be used by client code.

Definition at line 95 of file advancedDetector.h.

◆ gameId

const char* ADGameDescription::gameId

Definition at line 84 of file advancedDetector.h.

◆ guiOptions

const char* ADGameDescription::guiOptions

Definition at line 97 of file advancedDetector.h.

◆ language

Common::Language ADGameDescription::language

Definition at line 87 of file advancedDetector.h.

◆ platform

Common::Platform ADGameDescription::platform

Definition at line 88 of file advancedDetector.h.


The documentation for this struct was generated from the following file: