ScummVM API documentation
ball.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_BALL_H
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#define WATCHMAKER_BALL_H
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#include "watchmaker/types.h"
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#include "watchmaker/t3d.h"
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#include "watchmaker/struct.h"
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#include "watchmaker/globvar.h"
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namespace
Watchmaker
{
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struct
SPhys
{
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t3dF32 Kg = 0.0f;
// costante gravitazionale
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t3dF32 Kn = 0.0f;
// coefficiente di attrito viscoso
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t3dF32 Kc = 0.0f;
// percentuale di energia cinetica che si conserva
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t3dF32 Kt = 0.0f;
// percentuale di energia cinetica che si conserva per terra
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t3dF32 Mp = 0.0f;
// massa palla
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t3dF32 Mb = 0.0f;
// massa braccio
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t3dF32 Rp = 0.0f;
// raggio palla
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t3dF32 Td = 0.0f;
// differenza di tempo trascorsa tra un istante e l'altro
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t3dF32 Ts = 0.0f;
// tempo trascorso dall'ultimo impatto
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t3dF32 Tb = 0.0f;
// tempo di carica del braccio
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t3dV3F
Fb;
// forza braccio
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t3dV3F
Vb;
// velocita' braccio
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t3dV3F
Fv;
// forza del vento
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t3dV3F
V0;
// velocita' iniziale palla
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t3dV3F
S0;
// posizione iniziale palla
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t3dV3F
St;
// posizione attuale
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t3dV3F
Vt;
// velocita' attuale
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t3dV3F
At;
// accelerazione attuale
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t3dF32 MVt = 0.0f;
// modulo della velocita' attuale
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t3dF32 MAt = 0.0f;
// modulo dell'accelerazione attuale
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uint8 InAir;
// Se e' in volo
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t3dV3F
Angle;
// Angolazione colpo
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t3dF32 TimeLeft = 0.0f;
// Tempo Riamente
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SD3DTriangle
ViewCone;
// Cono visivo
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};
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void
InitPhys(
struct
SPhys
*p);
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void
ContinuePhys(
struct
SPhys
*p);
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void
ChangePhys(
struct
SPhys
*p,
int
flags);
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void
NextGopher(
WGame
&game);
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void
ProcessGopherKeyboard();
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void
UpdateArrow();
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void
ProcessGopherCamera(
WGame
&game);
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void
UpdateBall(
WGame
&game,
struct
SPhys
*p);
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extern
struct
SPhys
Ball[];
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}
// End of namespace Watchmaker
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#endif // WATCHMAKER_BALL_H
Watchmaker::t3dV3F
Definition:
types3d.h:38
Watchmaker
Definition:
2d_stuff.h:30
Watchmaker::WGame
Definition:
game.h:56
Watchmaker::SD3DTriangle
Definition:
struct.h:433
Watchmaker::SPhys
Definition:
ball.h:32
engines
watchmaker
walk
ball.h
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