ScummVM API documentation
object3d.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_OBJECT3D_H
23#define TETRAEDGE_GAME_OBJECT3D_H
24
25#include "common/str.h"
26#include "common/hashmap.h"
27
28#include "tetraedge/te/te_curve_anim2.h"
29#include "tetraedge/te/te_object.h"
30#include "tetraedge/te/te_model.h"
31#include "tetraedge/te/te_vector3f32.h"
32
33namespace Tetraedge {
34
35class Object3D : public TeObject {
36public:
38 Common::String _name;
39 Common::String _modelFileName;
40 TeVector3f32 _defaultScale;
41 TeVector3f32 _originOffset;
42 bool _invertNormals;
43
44 void clear();
45 };
46
47 Object3D();
48
49 bool loadModel(const Common::String &name);
50
51 static bool loadSettings(const Common::Path &path);
52 static void cleanup();
53
54 TeIntrusivePtr<TeModel> model() { return _modelPtr; }
55
56 void setObjectMoveDest(const TeVector3f32 &vec);
57 void setObjectMoveTime(float f);
58 bool onMoveAnimFinished();
59 void setCurMovePos(const TeVector3f32 &pos);
60
61 float _rotateTime;
62 TeTimer _rotateTimer;
63 TeQuaternion _rotateStart;
64 TeVector3f32 _rotateAmount; // Rotate vector in degrees
65
66 float _translateTime;
67 TeTimer _translateTimer;
68 TeVector3f32 _translateStart;
69 TeVector3f32 _translateAmount;
70
72 TeVector3f32 _curMovePos;
73
74 Common::String _onCharName;
75 Common::String _onCharBone;
76
77 // TRS relative to the character this object is "on"
78 TeVector3f32 _objTranslation;
79 TeQuaternion _objRotation;
80 TeVector3f32 _objScale;
81 TeMatrix4x4 _lastMatrix;
82
83 int _startFrame;
84 int _endFrame;
85
86private:
88
90 Common::String _modelFileName;
91 TeVector3f32 _defaultScale;
92};
93
94} // end namespace Tetraedge
95
96#endif // TETRAEDGE_GAME_OBJECT3D_H
Definition: hashmap.h:85
Definition: path.h:52
Definition: str.h:59
Definition: object3d.h:35
Definition: te_curve_anim2.h:36
Definition: te_intrusive_ptr.h:31
Definition: te_matrix4x4.h:37
Definition: te_object.h:29
Definition: te_quaternion.h:32
Definition: te_timer.h:33
Definition: te_vector3f32.h:33
Definition: object3d.h:37