ScummVM API documentation
edit_control.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_EDIT_CONTROL_H
23#define TITANIC_EDIT_CONTROL_H
24
25#include "titanic/gfx/toggle_switch.h"
26
27namespace Titanic {
28
29class CEditControl : public CGameObject {
30 DECLARE_MESSAGE_MAP;
31 bool EditControlMsg(CEditControlMsg *msg);
32 bool MouseWheelMsg(CMouseWheelMsg *msg);
33protected:
34 bool _showCursor;
35 int _editLeft;
36 int _editBottom;
37 int _editHeight;
38 uint _maxTextChars;
39 int _fontNumber;
40 int _fieldD4;
41 byte _textR;
42 byte _textG;
43 byte _textB;
44 CString _text;
45 int _fieldF0;
46 bool _isPassword;
47public:
48 CLASSDEF;
50
54 void save(SimpleFile *file, int indent) override;
55
59 void load(SimpleFile *file) override;
60};
61
62} // End of namespace Titanic
63
64#endif /* TITANIC_EDIT_CONTROL_H */
Definition: edit_control.h:29
void load(SimpleFile *file) override
void save(SimpleFile *file, int indent) override
Definition: messages.h:171
Definition: game_object.h:79
Definition: mouse_messages.h:103
Definition: string.h:40
Definition: simple_file.h:49