ScummVM API documentation
icon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DC_ICON_H
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#define DC_ICON_H
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class
Icon
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{
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private
:
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unsigned
char
bitmap[32*32/2];
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unsigned
int
palette[16];
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void
*texture;
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int
find_unused_pixel(
const
unsigned
char
*);
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bool
load_image1(
const
void
*data,
int
len,
int
offs);
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bool
load_image2(
const
void
*data,
int
len);
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public
:
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bool
load(
const
void
*data,
int
len,
int
offs = 0);
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bool
load(
const
char
*filename);
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void
create_texture();
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void
setPalette(
int
pal);
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void
draw(
float
x1,
float
y1,
float
x2,
float
y2,
int
pal,
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unsigned
argb = 0xffffffff);
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void
create_vmicon(
void
*buffer);
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};
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#endif
/* DC_ICON_H */
Icon
Definition:
icon.h:25
backends
platform
dc
icon.h
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