ScummVM API documentation
icon.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DC_ICON_H
23#define DC_ICON_H
24
25class Icon
26{
27 private:
28 unsigned char bitmap[32*32/2];
29 unsigned int palette[16];
30 void *texture;
31
32 int find_unused_pixel(const unsigned char *);
33 bool load_image1(const void *data, int len, int offs);
34 bool load_image2(const void *data, int len);
35
36 public:
37 bool load(const void *data, int len, int offs = 0);
38 bool load(const char *filename);
39 void create_texture();
40 void setPalette(int pal);
41 void draw(float x1, float y1, float x2, float y2, int pal,
42 unsigned argb = 0xffffffff);
43 void create_vmicon(void *buffer);
44};
45
46#endif /* DC_ICON_H */
Definition: icon.h:26