| _camping (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _creature (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _creatureTable (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _exitDir (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _focus (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _forceStandardEncounterSize (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _map (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _party (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _placeCreaturesOnMap (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _placePartyOnMap (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _showMessage (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| _winOrLose (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| applyCreatureTileEffects() | Ultima::Ultima4::CombatController | |
| attack(Direction dir=DIR_NONE, int distance=0) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| attackAt(const Coords &coords, PartyMember *attacker, int dir, int range, int distance) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| attackFlash(const Coords &coords, MapTile tile, int timeFactor) | Ultima::Ultima4::CombatController | static |
| attackFlash(const Coords &coords, const Common::String &tilename, int timeFactor) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | static |
| attackHit(Creature *attacker, Creature *defender) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| awardLoot() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
| begin() | Ultima::Ultima4::CombatController | virtual |
| CombatController() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
| CombatController(CombatMap *m) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| CombatController(MapId id) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| Controller(int timerInterval=1) (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
| doScreenAnimationsWhilePausing(int timeFactor) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | static |
| end(bool adjustKarma) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
| fillCreatureTable(const Creature *creature) | Ultima::Ultima4::CombatController | |
| finishTurn() override (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
| finishTurnAfterCombatEnds() (defined in Ultima::Ultima4::TurnCompleter) | Ultima::Ultima4::TurnCompleter | inlinevirtual |
| getCreature() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| getCurrentPlayer() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| getExitDir() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| getFocus() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| getMap() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| getParty() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| getTimerInterval() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
| init(Creature *m) | Ultima::Ultima4::CombatController | virtual |
| initDungeonRoom(int room, Direction from) | Ultima::Ultima4::CombatController | |
| initialNumberOfCreatures(const Creature *creature) const | Ultima::Ultima4::CombatController | |
| isCamping() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| isCombatController() const override (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | inlinevirtual |
| isLost() const | Ultima::Ultima4::CombatController | |
| isWinOrLose() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| isWon() const | Ultima::Ultima4::CombatController | |
| keybinder(KeybindingAction action) override | Ultima::Ultima4::CombatController | virtual |
| keyPressed(int key) | Ultima::Ultima4::Controller | inlinevirtual |
| mousePressed(const Common::Point &mousePos) | Ultima::Ultima4::Controller | inlinevirtual |
| moveCreatures() | Ultima::Ultima4::CombatController | |
| movePartyMember(MoveEvent &event) | Ultima::Ultima4::CombatController | |
| notifyKeyPressed(int key) | Ultima::Ultima4::Controller | |
| notifyMousePress(const Common::Point &mousePos) | Ultima::Ultima4::Controller | |
| placeCreatures() | Ultima::Ultima4::CombatController | |
| placePartyMembers() | Ultima::Ultima4::CombatController | |
| rangedAttack(const Coords &coords, Creature *attacker) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| rangedMiss(const Coords &coords, Creature *attacker) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| returnWeaponToOwner(const Coords &coords, int distance, int dir, const Weapon *weapon) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| setActive() override | Ultima::Ultima4::CombatController | virtual |
| setActivePlayer(int player) | Ultima::Ultima4::CombatController | |
| setCreature(Creature *) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| setExitDir(Direction d) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| setWinOrLose(bool worl=true) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| shouldQuit() const | Ultima::Ultima4::Controller | |
| showCombatMessage(bool show=true) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
| timerCallback(void *data) | Ultima::Ultima4::Controller | static |
| timerFired() | Ultima::Ultima4::Controller | virtual |
| update(Party *party, PartyEvent &event) override (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
| ~CombatController() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
| ~Controller() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | virtual |
| ~Observer() (defined in Ultima::Ultima4::Observer< Party *, PartyEvent &>) | Ultima::Ultima4::Observer< Party *, PartyEvent &> | inlinevirtual |
| ~TurnCompleter() (defined in Ultima::Ultima4::TurnCompleter) | Ultima::Ultima4::TurnCompleter | inlinevirtual |