_camping (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_creature (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_creatureTable (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_exitDir (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_focus (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_forceStandardEncounterSize (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_map (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_party (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_placeCreaturesOnMap (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_placePartyOnMap (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_showMessage (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
_winOrLose (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
applyCreatureTileEffects() | Ultima::Ultima4::CombatController | |
attack(Direction dir=DIR_NONE, int distance=0) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
attackAt(const Coords &coords, PartyMember *attacker, int dir, int range, int distance) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
attackFlash(const Coords &coords, MapTile tile, int timeFactor) | Ultima::Ultima4::CombatController | static |
attackFlash(const Coords &coords, const Common::String &tilename, int timeFactor) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | static |
attackHit(Creature *attacker, Creature *defender) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
awardLoot() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
begin() | Ultima::Ultima4::CombatController | virtual |
CombatController() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | protected |
CombatController(CombatMap *m) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
CombatController(MapId id) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
Controller(int timerInterval=1) (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
doScreenAnimationsWhilePausing(int timeFactor) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | static |
end(bool adjustKarma) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
fillCreatureTable(const Creature *creature) | Ultima::Ultima4::CombatController | |
finishTurn() override (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
finishTurnAfterCombatEnds() (defined in Ultima::Ultima4::TurnCompleter) | Ultima::Ultima4::TurnCompleter | inlinevirtual |
getCreature() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
getCurrentPlayer() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
getExitDir() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
getFocus() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
getMap() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
getParty() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
getTimerInterval() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
init(Creature *m) | Ultima::Ultima4::CombatController | virtual |
initDungeonRoom(int room, Direction from) | Ultima::Ultima4::CombatController | |
initialNumberOfCreatures(const Creature *creature) const | Ultima::Ultima4::CombatController | |
isCamping() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
isCombatController() const override (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | inlinevirtual |
isLost() const | Ultima::Ultima4::CombatController | |
isWinOrLose() const (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
isWon() const | Ultima::Ultima4::CombatController | |
keybinder(KeybindingAction action) override | Ultima::Ultima4::CombatController | virtual |
keyPressed(int key) | Ultima::Ultima4::Controller | inlinevirtual |
mousePressed(const Common::Point &mousePos) | Ultima::Ultima4::Controller | inlinevirtual |
moveCreatures() | Ultima::Ultima4::CombatController | |
movePartyMember(MoveEvent &event) | Ultima::Ultima4::CombatController | |
notifyKeyPressed(int key) | Ultima::Ultima4::Controller | |
notifyMousePress(const Common::Point &mousePos) | Ultima::Ultima4::Controller | |
placeCreatures() | Ultima::Ultima4::CombatController | |
placePartyMembers() | Ultima::Ultima4::CombatController | |
rangedAttack(const Coords &coords, Creature *attacker) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
rangedMiss(const Coords &coords, Creature *attacker) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
returnWeaponToOwner(const Coords &coords, int distance, int dir, const Weapon *weapon) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
setActive() override | Ultima::Ultima4::CombatController | virtual |
setActivePlayer(int player) | Ultima::Ultima4::CombatController | |
setCreature(Creature *) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
setExitDir(Direction d) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
setWinOrLose(bool worl=true) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
shouldQuit() const | Ultima::Ultima4::Controller | |
showCombatMessage(bool show=true) (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | |
timerCallback(void *data) | Ultima::Ultima4::Controller | static |
timerFired() | Ultima::Ultima4::Controller | virtual |
update(Party *party, PartyEvent &event) override (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
~CombatController() (defined in Ultima::Ultima4::CombatController) | Ultima::Ultima4::CombatController | virtual |
~Controller() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | virtual |
~Observer() (defined in Ultima::Ultima4::Observer< Party *, PartyEvent &>) | Ultima::Ultima4::Observer< Party *, PartyEvent &> | inlinevirtual |
~TurnCompleter() (defined in Ultima::Ultima4::TurnCompleter) | Ultima::Ultima4::TurnCompleter | inlinevirtual |