ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
draw.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_PLATFORM_DRAW_H
23 #define M4_PLATFORM_DRAW_H
24 
25 #include "m4/m4_types.h"
26 
27 namespace M4 {
28 
32 void RLE8Decode(const uint8 *inBuff, uint8 *outBuff, uint32 pitch);
33 
37 uint8 *SkipRLE_Lines(uint32 linesToSkip, uint8 *rleData);
38 
45 size_t RLE8Decode_Size(byte *src, int pitch);
46 
47 } // namespace M4
48 
49 #endif
void RLE8Decode(const uint8 *inBuff, uint8 *outBuff, uint32 pitch)
uint8 * SkipRLE_Lines(uint32 linesToSkip, uint8 *rleData)
Definition: database.h:28
size_t RLE8Decode_Size(byte *src, int pitch)