ScummVM API documentation
decfile.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_DECFILE_H
29#define GOB_DECFILE_H
30
31#include "common/system.h"
32
33namespace Common {
34 class String;
35 class SeekableReadStreamEndian;
36}
37
38namespace Gob {
39
40class GobEngine;
41class Surface;
42class CMPFile;
43
51class DECFile {
52public:
53 DECFile(GobEngine *vm, const Common::String &fileName,
54 uint16 width, uint16 height, uint8 bpp = 1);
55 ~DECFile();
56
58 void draw(Surface &dest) const;
59
61 void drawBackdrop(Surface &dest) const;
62
64 void drawLayer(Surface &dest, uint16 layer, uint16 part,
65 uint16 x, uint16 y, int32 transp = -1) const;
66
67private:
68 struct Part {
69 uint8 layer;
70 uint8 part;
71
72 uint16 x;
73 uint16 y;
74 bool transp;
75 };
76
77 typedef Common::Array<CMPFile *> LayerArray;
78 typedef Common::Array<Part> PartArray;
79
80 GobEngine *_vm;
81
82 uint16 _width;
83 uint16 _height;
84 uint8 _bpp;
85
86 byte _hasPadding;
87
88 CMPFile *_backdrop;
89
90 LayerArray _layers;
91 PartArray _parts;
92
93
94 void load(Common::SeekableReadStreamEndian &dec, const Common::String &fileName);
95
96 void loadBackdrop(Common::SeekableReadStreamEndian &dec);
97
99
100 void loadParts(Common::SeekableReadStreamEndian &dec);
101 void loadPart(Part &part, Common::SeekableReadStreamEndian &dec);
102};
103
104} // End of namespace Gob
105
106#endif // GOB_DECFILE_H
Definition: stream.h:944
Definition: str.h:59
Definition: cmpfile.h:49
Definition: decfile.h:51
void drawLayer(Surface &dest, uint16 layer, uint16 part, uint16 x, uint16 y, int32 transp=-1) const
void draw(Surface &dest) const
void drawBackdrop(Surface &dest) const
Definition: gob.h:166
Definition: surface.h:106
Definition: algorithm.h:29