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localize.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_LOCALIZE_H
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#define SAGA2_LOCALIZE_H
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namespace
Saga2
{
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#define ALLOCATION_ERROR "Required allocation failed"
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#define RESHANDLE_ERROR "Memory heap exhausted"
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#define WOUNDED_STATUS "%s is badly wounded!"
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#define HURT_STATUS "%s is hurt."
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#define CALENDAR_STATUS "It is %s, day %d, week %d."
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#define HOUR00_TIME "midnight"
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#define HOUR02_TIME "morning"
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#define HOUR06_TIME "mid-morning"
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#define HOUR12_TIME "noon"
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#define HOUR18_TIME "mid-afternoon"
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#define HOUR22_TIME "evening"
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#define IDEAS_MENTAL "Ideas"
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#define SPELL_MENTAL "Spells"
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#define SKILL_MENTAL "Skills"
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#define CLOSE_MOUSE "Close"
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#define SCROLL_MOUSE "Scroll Inventory"
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#define ASLEEP_STATE "Asleep"
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#define PARALY_STATE "Paralysed"
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#define BLIND_STATE "Blind"
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#define AFRAID_STATE "Afraid"
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#define ANGRY_STATE "Angry"
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#define BADWND_STATE "Badly Wounded"
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#define HURT_STATE "Hurt"
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#define POISON_STATE "Poisoned"
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#define DISEAS_STATE "Diseased"
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#define NORMAL_STATE "Normal"
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#define DEAD_STATE "Dead"
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#define JULIAN_BROSTATE "Julian is: "
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#define PHILLIP_BROSTATE "Phillip is: "
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#define KEVIN_BROSTATE "Kevin is: "
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// FIXME: Spelling incorrect. Agression should be Aggression. Fixing changes game data and thus may cause issues
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#define ON_AGRESS "Agression: On"
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// FIXME: Spelling incorrect. Agression should be Aggression. Fixing changes game data and thus may cause issues
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#define OFF_AGRESS "Agression: Off"
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#define NO_ARMOR "No Armor Worn"
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#define DESC_ARMOR "Absorb:%d, Reduce:/%d, Defense:+%d"
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#define ON_CENTER "Center: On"
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#define OFF_CENTER "Center: Off"
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#define ON_BANDED "Banding: On"
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#define OFF_BANDED "Banding: Off"
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#define OPTIONS_PANEL "Options Panel"
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#define HEALTH_HINT "Health:"
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#define WEIGHT_HINT "Weight:"
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#define BULK_HINT "Bulk:"
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#define UNK_WEIGHT_HINT "N/A"
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#define UNK_BULK_HINT "N/A"
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#define RED_MANA "Red Mana:"
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#define ORANGE_MANA "Orange Mana:"
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#define YELLOW_MANA "Yellow Mana:"
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#define GREEN_MANA "Green Mana:"
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#define BLUE_MANA "Blue Mana:"
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#define VIOLET_MANA "Purple Mana:"
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#define DOS_CMDLINE "Syntax : FTA2 \n"
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#define WIN_CMDLINE "Syntax : FTA2 \n"
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#define SINGLE_CHARGE "%s, %d Charge"
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#define MULTI_CHARGE "%s, %d Charges"
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#define PLURAL_DESC "%d %ss"
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#define IDEAS_INVENT "Mental Inventory: Ideas"
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#define SPELL_INVENT "Mental Inventory: Spells"
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#define SKILL_INVENT "Mental Inventory: Skills"
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#define ERROR_HEADING "Error"
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#define ERROR_OK_BUTTON "OK"
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#define ERROR_RE_BUTTON "_Retry"
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#define ERROR_CA_BUTTON "_Cancel"
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#define ERROR_YE_BUTTON "_Yes"
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#define ERROR_NO_BUTTON "_No"
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#define ARCHERY_SKILL "archery skill"
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#define SWORD_SKILL "swordcraft skill"
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#define SHIELD_SKILL "shieldcraft skill"
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#define BLUDGEON_SKILL "bludgeon skill"
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#define DEAD_SKILL ""
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#define SPELL_SKILL "spellcraft"
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#define DEAD2_SKILL ""
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#define AGILITY_SKILL "agility"
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#define BRAWN_SKILL "brawn"
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#define SKILL_STATUS "%s's %s has increased."
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#define VITALITY_STATUS "%s's vitality has increased."
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#define ATTACK_STATUS "%s is under attack!"
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#define DEATH_STATUS "%s has died!"
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}
// end of namespace Saga2
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#endif
Saga2
Definition:
actor.h:32
engines
saga2
localize.h
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