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localize.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_LOCALIZE_H
27 #define SAGA2_LOCALIZE_H
28 
29 namespace Saga2 {
30 
31 #define ALLOCATION_ERROR "Required allocation failed"
32 #define RESHANDLE_ERROR "Memory heap exhausted"
33 
34 #define WOUNDED_STATUS "%s is badly wounded!"
35 #define HURT_STATUS "%s is hurt."
36 #define CALENDAR_STATUS "It is %s, day %d, week %d."
37 
38 #define HOUR00_TIME "midnight"
39 #define HOUR02_TIME "morning"
40 #define HOUR06_TIME "mid-morning"
41 #define HOUR12_TIME "noon"
42 #define HOUR18_TIME "mid-afternoon"
43 #define HOUR22_TIME "evening"
44 
45 
46 #define IDEAS_MENTAL "Ideas"
47 #define SPELL_MENTAL "Spells"
48 #define SKILL_MENTAL "Skills"
49 
50 #define CLOSE_MOUSE "Close"
51 #define SCROLL_MOUSE "Scroll Inventory"
52 
53 #define ASLEEP_STATE "Asleep"
54 #define PARALY_STATE "Paralysed"
55 #define BLIND_STATE "Blind"
56 #define AFRAID_STATE "Afraid"
57 #define ANGRY_STATE "Angry"
58 #define BADWND_STATE "Badly Wounded"
59 #define HURT_STATE "Hurt"
60 #define POISON_STATE "Poisoned"
61 #define DISEAS_STATE "Diseased"
62 #define NORMAL_STATE "Normal"
63 #define DEAD_STATE "Dead"
64 
65 #define JULIAN_BROSTATE "Julian is: "
66 #define PHILLIP_BROSTATE "Phillip is: "
67 #define KEVIN_BROSTATE "Kevin is: "
68 
69 // FIXME: Spelling incorrect. Agression should be Aggression. Fixing changes game data and thus may cause issues
70 #define ON_AGRESS "Agression: On"
71 // FIXME: Spelling incorrect. Agression should be Aggression. Fixing changes game data and thus may cause issues
72 #define OFF_AGRESS "Agression: Off"
73 
74 #define NO_ARMOR "No Armor Worn"
75 #define DESC_ARMOR "Absorb:%d, Reduce:/%d, Defense:+%d"
76 
77 #define ON_CENTER "Center: On"
78 #define OFF_CENTER "Center: Off"
79 
80 #define ON_BANDED "Banding: On"
81 #define OFF_BANDED "Banding: Off"
82 
83 #define OPTIONS_PANEL "Options Panel"
84 
85 #define HEALTH_HINT "Health:"
86 #define WEIGHT_HINT "Weight:"
87 #define BULK_HINT "Bulk:"
88 #define UNK_WEIGHT_HINT "N/A"
89 #define UNK_BULK_HINT "N/A"
90 
91 #define RED_MANA "Red Mana:"
92 #define ORANGE_MANA "Orange Mana:"
93 #define YELLOW_MANA "Yellow Mana:"
94 #define GREEN_MANA "Green Mana:"
95 #define BLUE_MANA "Blue Mana:"
96 #define VIOLET_MANA "Purple Mana:"
97 
98 
99 #define DOS_CMDLINE "Syntax : FTA2 \n"
100 #define WIN_CMDLINE "Syntax : FTA2 \n"
101 
102 #define SINGLE_CHARGE "%s, %d Charge"
103 #define MULTI_CHARGE "%s, %d Charges"
104 
105 #define PLURAL_DESC "%d %ss"
106 
107 #define IDEAS_INVENT "Mental Inventory: Ideas"
108 #define SPELL_INVENT "Mental Inventory: Spells"
109 #define SKILL_INVENT "Mental Inventory: Skills"
110 
111 #define ERROR_HEADING "Error"
112 #define ERROR_OK_BUTTON "OK"
113 #define ERROR_RE_BUTTON "_Retry"
114 #define ERROR_CA_BUTTON "_Cancel"
115 #define ERROR_YE_BUTTON "_Yes"
116 #define ERROR_NO_BUTTON "_No"
117 
118 #define ARCHERY_SKILL "archery skill"
119 #define SWORD_SKILL "swordcraft skill"
120 #define SHIELD_SKILL "shieldcraft skill"
121 #define BLUDGEON_SKILL "bludgeon skill"
122 #define DEAD_SKILL ""
123 #define SPELL_SKILL "spellcraft"
124 #define DEAD2_SKILL ""
125 #define AGILITY_SKILL "agility"
126 #define BRAWN_SKILL "brawn"
127 
128 #define SKILL_STATUS "%s's %s has increased."
129 #define VITALITY_STATUS "%s's vitality has increased."
130 
131 #define ATTACK_STATUS "%s is under attack!"
132 #define DEATH_STATUS "%s has died!"
133 
134 } // end of namespace Saga2
135 
136 #endif
Definition: actor.h:32