ScummVM API documentation
localize.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * aint32 with this program; if not, write to the Free Software
19 *
20 *
21 * Based on the original sources
22 * Faery Tale II -- The Halls of the Dead
23 * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24 */
25
26#ifndef SAGA2_LOCALIZE_H
27#define SAGA2_LOCALIZE_H
28
29namespace Saga2 {
30
31#define ALLOCATION_ERROR "Required allocation failed"
32#define RESHANDLE_ERROR "Memory heap exhausted"
33
34#define WOUNDED_STATUS "%s is badly wounded!"
35#define HURT_STATUS "%s is hurt."
36#define CALENDAR_STATUS "It is %s, day %d, week %d."
37
38#define HOUR00_TIME "midnight"
39#define HOUR02_TIME "morning"
40#define HOUR06_TIME "mid-morning"
41#define HOUR12_TIME "noon"
42#define HOUR18_TIME "mid-afternoon"
43#define HOUR22_TIME "evening"
44
45
46#define IDEAS_MENTAL "Ideas"
47#define SPELL_MENTAL "Spells"
48#define SKILL_MENTAL "Skills"
49
50#define CLOSE_MOUSE "Close"
51#define SCROLL_MOUSE "Scroll Inventory"
52
53#define ASLEEP_STATE "Asleep"
54#define PARALY_STATE "Paralysed"
55#define BLIND_STATE "Blind"
56#define AFRAID_STATE "Afraid"
57#define ANGRY_STATE "Angry"
58#define BADWND_STATE "Badly Wounded"
59#define HURT_STATE "Hurt"
60#define POISON_STATE "Poisoned"
61#define DISEAS_STATE "Diseased"
62#define NORMAL_STATE "Normal"
63#define DEAD_STATE "Dead"
64
65#define JULIAN_BROSTATE "Julian is: "
66#define PHILLIP_BROSTATE "Phillip is: "
67#define KEVIN_BROSTATE "Kevin is: "
68
69// FIXME: Spelling incorrect. Agression should be Aggression. Fixing changes game data and thus may cause issues
70#define ON_AGRESS "Agression: On"
71// FIXME: Spelling incorrect. Agression should be Aggression. Fixing changes game data and thus may cause issues
72#define OFF_AGRESS "Agression: Off"
73
74#define NO_ARMOR "No Armor Worn"
75#define DESC_ARMOR "Absorb:%d, Reduce:/%d, Defense:+%d"
76
77#define ON_CENTER "Center: On"
78#define OFF_CENTER "Center: Off"
79
80#define ON_BANDED "Banding: On"
81#define OFF_BANDED "Banding: Off"
82
83#define OPTIONS_PANEL "Options Panel"
84
85#define HEALTH_HINT "Health:"
86#define WEIGHT_HINT "Weight:"
87#define BULK_HINT "Bulk:"
88#define UNK_WEIGHT_HINT "N/A"
89#define UNK_BULK_HINT "N/A"
90
91#define RED_MANA "Red Mana:"
92#define ORANGE_MANA "Orange Mana:"
93#define YELLOW_MANA "Yellow Mana:"
94#define GREEN_MANA "Green Mana:"
95#define BLUE_MANA "Blue Mana:"
96#define VIOLET_MANA "Purple Mana:"
97
98
99#define DOS_CMDLINE "Syntax : FTA2 \n"
100#define WIN_CMDLINE "Syntax : FTA2 \n"
101
102#define SINGLE_CHARGE "%s, %d Charge"
103#define MULTI_CHARGE "%s, %d Charges"
104
105#define PLURAL_DESC "%d %ss"
106
107#define IDEAS_INVENT "Mental Inventory: Ideas"
108#define SPELL_INVENT "Mental Inventory: Spells"
109#define SKILL_INVENT "Mental Inventory: Skills"
110
111#define ERROR_HEADING "Error"
112#define ERROR_OK_BUTTON "OK"
113#define ERROR_RE_BUTTON "_Retry"
114#define ERROR_CA_BUTTON "_Cancel"
115#define ERROR_YE_BUTTON "_Yes"
116#define ERROR_NO_BUTTON "_No"
117
118#define ARCHERY_SKILL "archery skill"
119#define SWORD_SKILL "swordcraft skill"
120#define SHIELD_SKILL "shieldcraft skill"
121#define BLUDGEON_SKILL "bludgeon skill"
122#define DEAD_SKILL ""
123#define SPELL_SKILL "spellcraft"
124#define DEAD2_SKILL ""
125#define AGILITY_SKILL "agility"
126#define BRAWN_SKILL "brawn"
127
128#define SKILL_STATUS "%s's %s has increased."
129#define VITALITY_STATUS "%s's vitality has increased."
130
131#define ATTACK_STATUS "%s is under attack!"
132#define DEATH_STATUS "%s has died!"
133
134} // end of namespace Saga2
135
136#endif