ScummVM API documentation
framelimiter.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GFX_FRAMELIMITER_H
23 #define GFX_FRAMELIMITER_H
24 
25 #include "common/system.h"
26 
27 namespace Graphics {
28 
37 class FrameLimiter {
38 public:
39  FrameLimiter(OSystem *system, const uint framerate, const bool vsync = true);
40 
41  void startFrame();
42  void delayBeforeSwap();
43 
44  void pause(bool pause);
45 
46  uint getLastFrameDuration() const;
47 private:
48  OSystem *_system;
49 
50  bool _enabled;
51  uint _speedLimitMs;
52  uint _startFrameTime;
53  uint _lastFrameDurationMs;
54 };
55 
56 } // End of namespace Graphics
57 
58 #endif // GFX_FRAMELIMITER_H
Definition: framelimiter.h:37
Definition: formatinfo.h:28
Definition: system.h:161