ScummVM API documentation
intro.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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#ifndef AVALANCHE_INTRO_H
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#define AVALANCHE_INTRO_H
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#include "common/str.h"
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#include "common/array.h"
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namespace
Audio
{
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class
SoundHandle;
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}
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namespace
Avalanche {
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class
AvalancheEngine;
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class
Intro
{
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public
:
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Intro
(
AvalancheEngine
*vm);
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virtual
~Intro
();
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void
run();
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private
:
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void
loadText();
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void
resetPlanes();
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void
movePlanes();
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void
plotStar(uint8 plane,
int
x,
int
y);
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void
plotStars(uint8 plane,
int
y);
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void
combineAndDraw();
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AvalancheEngine
*_vm;
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Common::Array<Common::String>
_textStrings;
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// Each plane is 320x200 (40 bytes per row)
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// Plane 0-2: Different pace stars, Plane 3: Scrolling text
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uint8 *_planes[4];
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int
_thisLine;
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int
_nextBitline;
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bool
_cutOut;
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int
_displayCounter;
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Audio::SoundHandle
*_musicHandle;
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};
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}
// End of namespace Avalanche
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#endif
// AVALANCHE_INTRO_H
Audio::SoundHandle
Definition:
mixer.h:49
Avalanche::AvalancheEngine
Definition:
avalanche.h:78
Avalanche::Intro
Definition:
intro.h:41
Common::Array< Common::String >
Audio
Definition:
system.h:39
engines
avalanche
intro.h
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