ScummVM API documentation
intro.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24  * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
25  */
26 
27 #ifndef AVALANCHE_INTRO_H
28 #define AVALANCHE_INTRO_H
29 
30 #include "common/str.h"
31 #include "common/array.h"
32 
33 namespace Audio {
34 class SoundHandle;
35 }
36 
37 namespace Avalanche {
38 
39 class AvalancheEngine;
40 
41 class Intro {
42 public:
44  virtual ~Intro();
45 
46  void run();
47 
48 private:
49  void loadText();
50  void resetPlanes();
51  void movePlanes();
52  void plotStar(uint8 plane, int x, int y);
53  void plotStars(uint8 plane, int y);
54  void combineAndDraw();
55 
56  AvalancheEngine *_vm;
57  Common::Array<Common::String> _textStrings;
58 
59  // Each plane is 320x200 (40 bytes per row)
60  // Plane 0-2: Different pace stars, Plane 3: Scrolling text
61  uint8 *_planes[4];
62 
63  int _thisLine;
64  int _nextBitline;
65  bool _cutOut;
66  int _displayCounter;
67 
68  Audio::SoundHandle *_musicHandle;
69 };
70 
71 } // End of namespace Avalanche
72 
73 #endif // AVALANCHE_INTRO_H
Definition: intro.h:41
Definition: animation.h:32
Definition: avalanche.h:77
Definition: mixer.h:49
Definition: system.h:38