ScummVM API documentation
script_object.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_DYNOBJ_SCRIPT_OBJECT_H
23 #define AGS_ENGINE_DYNOBJ_SCRIPT_OBJECT_H
24 
25 #include "ags/engine/ac/room_object.h"
26 
27 namespace AGS3 {
28 
29 // WARNING: struct size must be 8 byte for old scripts to work
30 struct ScriptObject {
31  int id = -1;
32  int __padding = 0;
33 };
34 
35 } // namespace AGS3
36 
37 #endif
Definition: script_object.h:30
Definition: ags.h:40