ScummVM API documentation
Area2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_AREA2D_H
29#define HPL_AREA2D_H
30
31#include "hpl1/engine/scene/Entity2D.h"
32class TiXmlElement;
33
34namespace hpl {
35
36class cBody2D;
37class cCollider2D;
38
39class cArea2D : public iEntity2D {
40public:
41 cArea2D(const tString &asName, const tString &asTypeName, cCollider2D *apCollider);
42 ~cArea2D();
43
44 tString GetEntityType() { return "Area"; }
45 const tString &GetType() { return msType; }
46 const cVector3f &GetCustom() { return mvCustom; }
47 const cVector2f &GetSize() { return mvSize; }
48
49 bool LoadData(TiXmlElement *apRootElem);
50
51 bool CheckWorldCollision(tFlag alFlags);
52 bool CheckBodyCollision(cBody2D *apBody);
53
54 const cRect2f &GetBoundingBox();
55 bool UpdateBoundingBox();
56
57private:
58 cCollider2D *mpCollider;
59
60 tString msType;
61
62 cVector2f mvSize;
63 cVector3f mvCustom;
64};
65
66} // namespace hpl
67
68#endif // HPL_AREA2D_H
Definition: str.h:59
Definition: tinyxml.h:864
Definition: Area2D.h:39
Definition: Body2D.h:49
Definition: Collider2D.h:48
Definition: Entity2D.h:39