ScummVM API documentation
Area2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_AREA2D_H
29 #define HPL_AREA2D_H
30 
31 #include "hpl1/engine/scene/Entity2D.h"
32 class TiXmlElement;
33 
34 namespace hpl {
35 
36 class cBody2D;
37 class cCollider2D;
38 
39 class cArea2D : public iEntity2D {
40 public:
41  cArea2D(const tString &asName, const tString &asTypeName, cCollider2D *apCollider);
42  ~cArea2D();
43 
44  tString GetEntityType() { return "Area"; }
45  const tString &GetType() { return msType; }
46  const cVector3f &GetCustom() { return mvCustom; }
47  const cVector2f &GetSize() { return mvSize; }
48 
49  bool LoadData(TiXmlElement *apRootElem);
50 
51  bool CheckWorldCollision(tFlag alFlags);
52  bool CheckBodyCollision(cBody2D *apBody);
53 
54  const cRect2f &GetBoundingBox();
55  bool UpdateBoundingBox();
56 
57 private:
58  cCollider2D *mpCollider;
59 
60  tString msType;
61 
62  cVector2f mvSize;
63  cVector3f mvCustom;
64 };
65 
66 } // namespace hpl
67 
68 #endif // HPL_AREA2D_H
Definition: AI.h:36
Definition: str.h:59
Definition: Body2D.h:49
Definition: Collider2D.h:48
Definition: Area2D.h:39
Definition: Entity2D.h:39
Definition: tinyxml.h:864