ScummVM API documentation
Area2D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_AREA2D_H
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#define HPL_AREA2D_H
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#include "hpl1/engine/scene/Entity2D.h"
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class
TiXmlElement
;
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namespace
hpl
{
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class
cBody2D;
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class
cCollider2D;
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class
cArea2D
:
public
iEntity2D
{
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public
:
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cArea2D
(
const
tString
&asName,
const
tString
&asTypeName,
cCollider2D
*apCollider);
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~
cArea2D
();
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tString
GetEntityType() {
return
"Area"
; }
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const
tString
&GetType() {
return
msType; }
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const
cVector3f
&GetCustom() {
return
mvCustom; }
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const
cVector2f
&GetSize() {
return
mvSize; }
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bool
LoadData(
TiXmlElement
*apRootElem);
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bool
CheckWorldCollision(tFlag alFlags);
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bool
CheckBodyCollision(
cBody2D
*apBody);
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const
cRect2f
&GetBoundingBox();
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bool
UpdateBoundingBox();
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private
:
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cCollider2D
*mpCollider;
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tString
msType;
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cVector2f
mvSize;
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cVector3f
mvCustom;
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};
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}
// namespace hpl
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#endif // HPL_AREA2D_H
hpl::cRect2< float >
hpl
Definition:
AI.h:36
Common::String
Definition:
str.h:59
hpl::cVector2< float >
hpl::cBody2D
Definition:
Body2D.h:49
hpl::cVector3< float >
hpl::cCollider2D
Definition:
Collider2D.h:48
hpl::cArea2D
Definition:
Area2D.h:39
hpl::iEntity2D
Definition:
Entity2D.h:39
TiXmlElement
Definition:
tinyxml.h:864
engines
hpl1
engine
scene
Area2D.h
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