ScummVM API documentation
texelbuffer.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef GRAPHICS_TEXELBUFFER_H
23 #define GRAPHICS_TEXELBUFFER_H
24 
25 #include "graphics/pixelformat.h"
26 
27 namespace TinyGL {
28 
29 class TexelBuffer {
30 public:
31  TexelBuffer(uint width, uint height, uint textureSize);
32  virtual ~TexelBuffer() {};
33 
34  void getARGBAt(
35  uint wrap_s, uint wrap_t,
36  int s, int t,
37  uint8 &a, uint8 &r, uint8 &g, uint8 &b
38  ) const;
39 
40 protected:
41  virtual void getARGBAt(
42  uint pixel,
43  uint ds, uint dt,
44  uint8 &a, uint8 &r, uint8 &g, uint8 &b
45  ) const = 0;
46  uint _width, _height, _fracTextureUnit, _fracTextureMask;
47  float _widthRatio, _heightRatio;
48 };
49 
50 TexelBuffer *createNearestTexelBuffer(const byte *buf, const Graphics::PixelFormat &pf, uint format, uint type, uint width, uint height, uint textureSize);
51 TexelBuffer *createBilinearTexelBuffer(byte *buf, const Graphics::PixelFormat &pf, uint format, uint type, uint width, uint height, uint textureSize);
52 
53 } // end of namespace TinyGL
54 
55 #endif
Definition: pixelformat.h:138
Definition: colormasks.h:27
Definition: texelbuffer.h:29