ScummVM API documentation
texelbuffer.h
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21 
22 #ifndef GRAPHICS_TEXELBUFFER_H
23 #define GRAPHICS_TEXELBUFFER_H
24 
25 #include "graphics/pixelformat.h"
26 
27 namespace TinyGL {
28 
29 class TexelBuffer {
30 public:
31  TexelBuffer(uint width, uint height, uint textureSize, int internalformat);
32  virtual ~TexelBuffer() {};
33 
34  inline int internalformat() const { return _internalformat; }
35 
36  void getARGBAt(
37  uint wrap_s, uint wrap_t,
38  int s, int t,
39  uint8 &a, uint8 &r, uint8 &g, uint8 &b
40  ) const;
41 
42 protected:
43  virtual void getARGBAt(
44  uint pixel,
45  uint ds, uint dt,
46  uint8 &a, uint8 &r, uint8 &g, uint8 &b
47  ) const = 0;
48  uint _width, _height, _fracTextureUnit, _fracTextureMask;
49  float _widthRatio, _heightRatio;
50  int _internalformat;
51 };
52 
53 TexelBuffer *createNearestTexelBuffer(const byte *buf, const Graphics::PixelFormat &pf, uint format, uint type, uint width, uint height, uint textureSize, int internalformat);
54 TexelBuffer *createBilinearTexelBuffer(byte *buf, const Graphics::PixelFormat &pf, uint format, uint type, uint width, uint height, uint textureSize, int internalformat);
55 
56 } // end of namespace TinyGL
57 
58 #endif
Definition: pixelformat.h:138
Definition: colormasks.h:27
Definition: texelbuffer.h:29