26 #ifndef SAGA2_BEEGEE_H 27 #define SAGA2_BEEGEE_H 29 #include "saga2/objproto.h" 75 int32 _elapsedGameTime;
79 bool _playingExternalLoop;
81 int _activeFactions[kMaxFactions];
99 _playingExternalLoop =
false;
100 memset(_activeFactions, 0,
sizeof(_activeFactions));
108 void setEnemy(int16 enemyType = -1) {
112 void setAggression(
bool aggressive) {
116 void setDaytime(
bool daytime) {
120 void setSuspend(
bool suspended) {
124 void setWorld(
bool underground) {
Definition: objproto.h:105