ScummVM API documentation
credits.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_CREDITS_H
23 #define TETRAEDGE_GAME_CREDITS_H
24 
25 #include "tetraedge/te/te_lua_gui.h"
26 #include "tetraedge/te/te_curve_anim2.h"
27 #include "tetraedge/te/te_color.h"
28 #include "tetraedge/te/te_3d_object2.h"
29 
30 namespace Tetraedge {
31 
32 class Credits {
33 public:
34  Credits();
35 
36  void enter(bool flag);
37  void leave();
38 
39 private:
40  bool onAnimFinished();
41  bool onBackgroundAnimFinished();
42  bool onBackgroundAnimFinishedSyb1();
43  bool onBackgroundAnimFinishedSyb2();
44  bool onPadButtonUp(uint button);
45  bool onQuitButton();
46 
47  TeTimer _timer;
48  TeLuaGUI _gui;
50  Common::Array<double> _doubleArr;
51  int _animCounter;
52  bool _returnToOptions; // if true, return to OptionsMenu instead of MainMenu.
53 };
54 
55 } // end namespace Tetraedge
56 
57 #endif // TETRAEDGE_GAME_CREDITS_H
Definition: credits.h:32
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: te_curve_anim2.h:36
Definition: te_timer.h:33