ScummVM API documentation
credits.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_CREDITS_H
23#define TETRAEDGE_GAME_CREDITS_H
24
25#include "tetraedge/te/te_lua_gui.h"
26#include "tetraedge/te/te_curve_anim2.h"
27#include "tetraedge/te/te_color.h"
28#include "tetraedge/te/te_3d_object2.h"
29
30namespace Tetraedge {
31
32class Credits {
33public:
34 Credits();
35
36 void enter(bool flag);
37 void leave();
38
39private:
40 bool onAnimFinished();
41 bool onBackgroundAnimFinished();
42 bool onBackgroundAnimFinishedSyb1();
43 bool onBackgroundAnimFinishedSyb2();
44 bool onPadButtonUp(uint button);
45 bool onQuitButton();
46
47 TeTimer _timer;
48 TeLuaGUI _gui;
50 Common::Array<double> _doubleArr;
51 int _animCounter;
52 bool _returnToOptions; // if true, return to OptionsMenu instead of MainMenu.
53};
54
55} // end namespace Tetraedge
56
57#endif // TETRAEDGE_GAME_CREDITS_H
Definition: credits.h:32
Definition: te_curve_anim2.h:36
Definition: te_lua_gui.h:51
Definition: te_timer.h:33