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shadows.h
1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21 
22 #ifndef WATCHMAKER_SHADOWS_H
23 #define WATCHMAKER_SHADOWS_H
24 
25 #include "watchmaker/render.h"
26 
27 namespace Watchmaker {
28 
29 extern SHADOWBOX *ShadowBoxesList[];
30 extern unsigned int gNumShadowBoxesList;
31 extern void *g_pddsShadowBuffer;
32 extern void *g_pddsShadowZBuffer;
33 
34 //extern D3DSTENCILOP g_StencDecOp,g_StencIncOp;
35 bool RenderShadow(SHADOW *pShad, void *lpVBuf);
36 bool RenderShadowBox(SHADOWBOX *pSB, int VBO);
37 bool DrawShadow(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, WORD intens);
38 extern DWORD g_max_StencilVal; // maximum value the stencil buffer will hold
39 extern bool RenderProjectiveShadow(SHADOW *pShad);
40 bool DrawProjectiveShadow(SHADOW *pShad);
41 
42 } // End of namespace Watchmaker
43 
44 #endif // WATCHMAKER_SHADOWS_H
Definition: 2d_stuff.h:30