ScummVM API documentation
movie_clip.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TITANIC_MOVIE_CLIP_H
23 #define TITANIC_MOVIE_CLIP_H
24 
25 #include "titanic/core/list.h"
26 
27 namespace Titanic {
28 
29 enum ClipFlag {
30  CLIPFLAG_HAS_END_FRAME = 1,
31  CLIPFLAG_4 = 4,
32  CLIPFLAG_HAS_START_FRAME = 8,
33  CLIPFLAG_PLAY = 0x10
34 };
35 
36 class CGameObject;
37 
41 class CMovieClip : public ListItem {
42 private:
43  Common::List<void *> _items;
44  CString _string2;
45  CString _string3;
46 public:
47  CString _name;
48  int _startFrame;
49  int _endFrame;
50 public:
51  CLASSDEF;
52  CMovieClip();
53  CMovieClip(const CString &name, int startFrame, int endFrame);
54 
58  void save(SimpleFile *file, int indent) override;
59 
63  void load(SimpleFile *file) override;
64 };
65 
69 class CMovieClipList: public List<CMovieClip> {
70 public:
74  CMovieClip *findByName(const Common::String &name) const;
75 
80  bool existsByStart(const CString &name, int startFrame = 0) const;
81 
86  bool existsByEnd(const CString &name, int endFrame = 0) const;
87 };
88 
89 } // End of namespace Titanic
90 
91 #endif /* TITANIC_MOVIE_CLIP_H */
Definition: str.h:59
Definition: movie_clip.h:41
Definition: list.h:44
Definition: list.h:35
Definition: simple_file.h:49
void save(SimpleFile *file, int indent) override
Definition: list.h:71
Definition: arm.h:30
Definition: string.h:40
Definition: movie_clip.h:69
void load(SimpleFile *file) override