ScummVM API documentation
QuestText.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_QUESTTEXT_H
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#define CRAB_QUESTTEXT_H
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#include "crab/event/quest.h"
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#include "crab/ui/button.h"
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#include "crab/ui/ImageData.h"
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#include "crab/ui/ParagraphData.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
ui {
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class
QuestText
:
public
ParagraphData
{
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protected
:
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// How much the text and bullet positions change per line
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Vector2i
_inc;
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// Color of the highlighted quest
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int
_colS;
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// The coordinates for drawing image, which is like bullet points in the form of <Bullet> <Text>
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ImageData
_img;
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// The lines per page, we split the quest text into multiple pages if we have to draw more than that
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uint _linesPerPage;
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// Keep track of which page we are at, and total pages
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uint _currentPage, _totalPage;
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// The quest entries we start and stop the drawing at
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int
_start, _stop;
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// The buttons for cycling between pages of the menu
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Button
_prev, _next;
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// Display "Page 1 of 3" style information for the menu
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HoverInfo
_status;
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public
:
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QuestText
() {
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_colS = 0;
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_currentPage = 0;
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_start = 0;
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_stop = 0;
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_totalPage = 1;
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_linesPerPage = 10;
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}
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void
load(rapidxml::xml_node<char> *node);
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// Reset the value of current page
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void
reset() {
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_currentPage = 0;
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}
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void
handleEvents(
pyrodactyl::event::Quest
&q,
const
Common::Event
&event);
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void
draw(
pyrodactyl::event::Quest
&q);
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void
setUI();
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_QUESTTEXT_H
Crab::pyrodactyl::ui::ParagraphData
Definition:
ParagraphData.h:40
Crab::pyrodactyl::ui::ImageData
Definition:
ImageData.h:40
Common::Event
Definition:
events.h:199
Crab::pyrodactyl::event::Quest
Definition:
quest.h:41
Crab
Definition:
moveeffect.h:37
Crab::pyrodactyl::ui::Button
Definition:
button.h:86
Crab::Vector2D< int >
Crab::pyrodactyl::ui::QuestText
Definition:
QuestText.h:43
Crab::pyrodactyl::ui::HoverInfo
Definition:
HoverInfo.h:41
engines
crab
ui
QuestText.h
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