ScummVM API documentation
room306.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_PHANTOM_ROOM306_H
23 #define MADS_PHANTOM_ROOM306_H
24 
25 #include "mads/madsv2/phantom/phantom.h"
26 
27 namespace MADS {
28 namespace MADSV2 {
29 namespace Phantom {
30 namespace Rooms {
31 
32 #define local (&scratch)
33 #define ss local->sprite
34 #define seq local->sequence
35 #define aa local->animation
36 
37 struct Scratch { /* Room local variables */
38 
39  int16 sprite[15]; /* Sprite series handles */
40  int16 sequence[15]; /* Sequence handles */
41  int16 animation[4]; /* Animation handles */
42  int16 prevent;
43 
44 };
45 
46 
47 /* ========================= Sprite Series =================== */
48 
49 #define fx_fall 0 /* rm306a0 */
50 
51 
52 /* ========================= Triggers ======================== */
53 
54 #define ROOM_306_END 60
55 #define ROOM_306_BREAK_LOOSE 70
56 
57 } // namespace Rooms
58 } // namespace Phantom
59 } // namespace MADSV2
60 } // namespace MADS
61 
62 #endif
Definition: mps_installer.h:31