ScummVM API documentation
room150.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MADS_PHANTOM_ROOM150_H
23#define MADS_PHANTOM_ROOM150_H
24
25#include "mads/phantom/rooms/section1.h"
26#include "mads/phantom/global.h"
27
28namespace MADS {
29namespace Phantom {
30namespace Rooms {
31
32#define local (&scratch)
33#define ss local->sprite
34#define seq local->sequence
35#define aa local->animation
36
37struct Scratch { /* Room local variables */
38 int16 sprite[15]; /* Sprite series handles */
39 int16 sequence[15]; /* Sequence handles */
40 int16 animation[4]; /* Animation handles */
41
42};
43
44
45extern void room_150_init();
46extern void room_150_daemon();
47extern void room_150_preload();
48
49} // namespace Rooms
50} // namespace Phantom
51} // namespace MADS
52
53#endif