This is the complete list of members for Nancy::State::Scene, including all inherited members.
| _hotspotDebug (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| _singleton (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | protectedstatic |
| _timers (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| addItemToCharacterInventory(uint characterIndex, int16 id) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| addItemToInventory(int16 id) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| addSceneVisit(uint16 sceneID) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| changePlayerCharacter(uint characterIndex) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| changeScene(const SceneChangeDescription &sceneDescription) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| changeSceneVideo(const Common::Path &videoFile) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| clearLogicConditions() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| closeActivePopups() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| destroy() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
| finishUIPrepScene() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getActionManager() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getActiveConversation() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getActiveMovie() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getCamera() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getCellPhonePopup() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getCharacterUIResource(uint characterIndex, uint index) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getClock() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getConversationPopup() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getDifficulty() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getEventFlag(int16 label, byte flag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getEventFlag(FlagDescription eventFlag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getFrame() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getFrameSeconds() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getHeldItem() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getHintsRemaining() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getInventoryBox() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getInventoryPopup() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getItemDisabledState(int16 id) const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getLastScreenshot() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getLogicCondition(int16 label, byte flag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getLogicConditionTimestamp(int16 label) const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getMainActionManager() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getMainSceneInfo() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getMainSceneName() const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getMovementTimeDelta(bool fast) const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getNDUI() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getNextSceneInfo() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getNotebookPopup() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getPlayerScrolling() const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getPlayerTime() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getPlayerTimeMinutes() const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getPlayerTOD() const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getPushedInvItemID() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getPuzzleData(const uint32 tag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getSceneCounts(int16 hours) const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getSceneInfo() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getSceneSummary() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getSoftwareTimerElapsed(uint16 index) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getSoftwareTimerPercentLeft(uint16 index) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getSoftwareTimerState(uint16 index) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getState() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getStreams() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getTaskbar() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getTextbox() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getTimerTime() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getUIResource(uint index, byte characterIndex=kPlayerCharacterActive) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getViewport() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getViewportFader() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| giveItemToCharacter(uint characterIndex, int16 id, bool intoHand, bool forceIntoHand) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| hasCharacterItem(uint characterIndex, int16 id) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| hasInstance() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
| hasItem(int16 id) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| installInventorySoundOverride(byte command, const SoundDescription &sound, const Common::String &caption, uint16 itemID, byte characterIndex=kPlayerCharacterActive) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| instance() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
| isRunningAd() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| isSoftwareTimerActive(uint16 index) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| isUIPrepActive() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| kInit enum value (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| kLoad enum value (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| kRun enum value (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| kStartSound enum value (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| loadSecondChance() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| notifyRandomMovieARLoaded() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| onStateEnter(const NancyState::NancyState prevState) override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
| onStateExit(const NancyState::NancyState nextState) override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
| playItemCantSound(int16 itemID=-1, bool notHoldingSound=false) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| popScene(bool inventory=false) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| process() override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
| processMainStream() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| pushScene(int16 itemID=-1) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| registerGraphics() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| removeItemFromCharacterInventory(uint characterIndex, int16 id, bool pickUp=false) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| removeItemFromInventory(int16 id, bool pickUp=true) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| requestSleep() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| requestStateChange(NancyState::NancyState state) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| resetAndStartTimer() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| resetStateToInit() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| returnViewedInventoryItem() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| Scene() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setActiveConversation(Action::ConversationSound *activeConversation) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setActiveMovie(Action::PlaySecondaryMovie *activeMovie) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setCharacterItemDisabledState(uint characterIndex, int16 id, byte state) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setDestroyOnExit() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| setDifficulty(uint difficulty) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| setEventFlag(int16 label, byte flag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setEventFlag(FlagDescription eventFlag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setHeldItem(int16 id) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setItemDisabledState(int16 id, byte state) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| setLogicCondition(int16 label, byte flag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setMoviePlaylist(const Common::String &name, const Common::Array< Common::String > &movies) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setNoHeldItem() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setPlayerCharacterDesign(uint characterIndex, const Common::String &designName) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setPlayerDay(int16 day) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setPlayerScrolling(bool enabled) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setPlayerTime(Time time, byte relative) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setState(State state) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| setUIResource(uint index, int32 value, byte characterIndex=kPlayerCharacterActive) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| Singleton() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlineprotected |
| SingletonBaseType typedef (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | protected |
| specialEffect(byte type, uint16 fadeToBlackTime, uint16 frameTime) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| specialEffect(byte type, uint16 totalTime, uint16 fadeToBlackTime, Common::Rect rect) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| startUIPrepScene(int16 uiType, int16 prepSceneID) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| State enum name (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| State() (defined in Nancy::State::State) | Nancy::State::State | inline |
| stopTimer() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| synchronize(Common::Serializer &serializer) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| takeMoviePlaylist(const Common::String &name, Common::Array< Common::String > &movies) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| useHint(uint16 characterID, uint16 hintID) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| viewInventoryItem(int16 itemID) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| ~Scene() (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
| ~Singleton() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlineprotectedvirtual |
| ~State() (defined in Nancy::State::State) | Nancy::State::State | inlinevirtual |