ScummVM API documentation
Nancy::State::Scene Member List

This is the complete list of members for Nancy::State::Scene, including all inherited members.

_singleton (defined in Common::Singleton< Scene >)Common::Singleton< Scene >protectedstatic
addItemToInventory(int16 id) (defined in Nancy::State::Scene)Nancy::State::Scene
beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent) (defined in Nancy::State::Scene)Nancy::State::Scene
changeScene(const SceneChangeDescription &sceneDescription) (defined in Nancy::State::Scene)Nancy::State::Scene
clearLogicConditions() (defined in Nancy::State::Scene)Nancy::State::Scene
destroy() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlinestatic
getActionManager() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getActiveConversation() (defined in Nancy::State::Scene)Nancy::State::Scene
getActiveMovie() (defined in Nancy::State::Scene)Nancy::State::Scene
getClock() (defined in Nancy::State::Scene)Nancy::State::Scene
getDifficulty() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getEventFlag(int16 label, byte flag) const (defined in Nancy::State::Scene)Nancy::State::Scene
getEventFlag(FlagDescription eventFlag) const (defined in Nancy::State::Scene)Nancy::State::Scene
getFrame() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getHeldItem() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getHintsRemaining() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getInventoryBox() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getItemDisabledState(int16 id) const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getLastScreenshot() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getLogicCondition(int16 label, byte flag) const (defined in Nancy::State::Scene)Nancy::State::Scene
getMovementTimeDelta(bool fast) const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getNextSceneInfo() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getPlayerTime() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getPlayerTOD() const (defined in Nancy::State::Scene)Nancy::State::Scene
getPuzzleData(const uint32 tag) (defined in Nancy::State::Scene)Nancy::State::Scene
getSceneInfo() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getSceneSummary() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getTextbox() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getTimerTime() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getViewport() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
hasInstance() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlinestatic
hasItem(int16 id) const (defined in Nancy::State::Scene)Nancy::State::Scene
installInventorySoundOverride(byte command, const SoundDescription &sound, const Common::String &caption, uint16 itemID) (defined in Nancy::State::Scene)Nancy::State::Scene
instance() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlinestatic
isRunningAd() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
onStateEnter(const NancyState::NancyState prevState) override (defined in Nancy::State::Scene)Nancy::State::Scenevirtual
onStateExit(const NancyState::NancyState nextState) override (defined in Nancy::State::Scene)Nancy::State::Scenevirtual
playItemCantSound(int16 itemID=-1, bool notHoldingSound=false) (defined in Nancy::State::Scene)Nancy::State::Scene
popScene(bool inventory=false) (defined in Nancy::State::Scene)Nancy::State::Scene
process() override (defined in Nancy::State::Scene)Nancy::State::Scenevirtual
pushScene(int16 itemID=-1) (defined in Nancy::State::Scene)Nancy::State::Scene
registerGraphics() (defined in Nancy::State::Scene)Nancy::State::Scene
removeItemFromInventory(int16 id, bool pickUp=true) (defined in Nancy::State::Scene)Nancy::State::Scene
requestStateChange(NancyState::NancyState state) (defined in Nancy::State::Scene)Nancy::State::Sceneinline
resetAndStartTimer() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
resetStateToInit() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
Scene() (defined in Nancy::State::Scene)Nancy::State::Scene
setActiveConversation(Action::ConversationSound *activeConversation) (defined in Nancy::State::Scene)Nancy::State::Scene
setActiveMovie(Action::PlaySecondaryMovie *activeMovie) (defined in Nancy::State::Scene)Nancy::State::Scene
setDestroyOnExit() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
setDifficulty(uint difficulty) (defined in Nancy::State::Scene)Nancy::State::Sceneinline
setEventFlag(int16 label, byte flag) (defined in Nancy::State::Scene)Nancy::State::Scene
setEventFlag(FlagDescription eventFlag) (defined in Nancy::State::Scene)Nancy::State::Scene
setHeldItem(int16 id) (defined in Nancy::State::Scene)Nancy::State::Scene
setItemDisabledState(int16 id, byte state) (defined in Nancy::State::Scene)Nancy::State::Sceneinline
setLogicCondition(int16 label, byte flag) (defined in Nancy::State::Scene)Nancy::State::Scene
setNoHeldItem() (defined in Nancy::State::Scene)Nancy::State::Scene
setPlayerTime(Time time, byte relative) (defined in Nancy::State::Scene)Nancy::State::Scene
Singleton() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlineprotected
SingletonBaseType typedef (defined in Common::Singleton< Scene >)Common::Singleton< Scene >protected
specialEffect(byte type, uint16 fadeToBlackTime, uint16 frameTime) (defined in Nancy::State::Scene)Nancy::State::Scene
specialEffect(byte type, uint16 totalTime, uint16 fadeToBlackTime, Common::Rect rect) (defined in Nancy::State::Scene)Nancy::State::Scene
State() (defined in Nancy::State::State)Nancy::State::Stateinline
stopTimer() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
synchronize(Common::Serializer &serializer) (defined in Nancy::State::Scene)Nancy::State::Scene
useHint(uint16 characterID, uint16 hintID) (defined in Nancy::State::Scene)Nancy::State::Scene
~Scene() (defined in Nancy::State::Scene)Nancy::State::Scenevirtual
~Singleton() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlineprotectedvirtual
~State() (defined in Nancy::State::State)Nancy::State::Stateinlinevirtual