This is the complete list of members for Nancy::State::Scene, including all inherited members.
| _singleton (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | protectedstatic |
| addItemToInventory(int16 id) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| changeScene(const SceneChangeDescription &sceneDescription) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| clearLogicConditions() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| destroy() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
| getActionManager() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getActiveConversation() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getActiveMovie() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getClock() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getDifficulty() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getEventFlag(int16 label, byte flag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getEventFlag(FlagDescription eventFlag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getFrame() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getHeldItem() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getHintsRemaining() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getInventoryBox() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getItemDisabledState(int16 id) const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getLastScreenshot() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getLogicCondition(int16 label, byte flag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getMovementTimeDelta(bool fast) const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getNextSceneInfo() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getPlayerTime() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getPlayerTOD() const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getPuzzleData(const uint32 tag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| getSceneInfo() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getSceneSummary() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getTextbox() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getTimerTime() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| getViewport() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| hasInstance() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
| hasItem(int16 id) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| installInventorySoundOverride(byte command, const SoundDescription &sound, const Common::String &caption, uint16 itemID) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| instance() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
| isRunningAd() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| onStateEnter(const NancyState::NancyState prevState) override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
| onStateExit(const NancyState::NancyState nextState) override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
| playItemCantSound(int16 itemID=-1, bool notHoldingSound=false) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| popScene(bool inventory=false) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| process() override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
| pushScene(int16 itemID=-1) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| registerGraphics() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| removeItemFromInventory(int16 id, bool pickUp=true) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| requestStateChange(NancyState::NancyState state) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| resetAndStartTimer() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| resetStateToInit() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| Scene() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setActiveConversation(Action::ConversationSound *activeConversation) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setActiveMovie(Action::PlaySecondaryMovie *activeMovie) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setDestroyOnExit() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| setDifficulty(uint difficulty) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| setEventFlag(int16 label, byte flag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setEventFlag(FlagDescription eventFlag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setHeldItem(int16 id) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setItemDisabledState(int16 id, byte state) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| setLogicCondition(int16 label, byte flag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setNoHeldItem() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| setPlayerTime(Time time, byte relative) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| Singleton() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlineprotected |
| SingletonBaseType typedef (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | protected |
| specialEffect(byte type, uint16 fadeToBlackTime, uint16 frameTime) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| specialEffect(byte type, uint16 totalTime, uint16 fadeToBlackTime, Common::Rect rect) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| State() (defined in Nancy::State::State) | Nancy::State::State | inline |
| stopTimer() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
| synchronize(Common::Serializer &serializer) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| useHint(uint16 characterID, uint16 hintID) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
| ~Scene() (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
| ~Singleton() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlineprotectedvirtual |
| ~State() (defined in Nancy::State::State) | Nancy::State::State | inlinevirtual |