ScummVM API documentation
Nancy::State::Scene Member List

This is the complete list of members for Nancy::State::Scene, including all inherited members.

_hotspotDebug (defined in Nancy::State::Scene)Nancy::State::Scene
_singleton (defined in Common::Singleton< Scene >)Common::Singleton< Scene >protectedstatic
_timers (defined in Nancy::State::Scene)Nancy::State::Scene
addItemToCharacterInventory(uint characterIndex, int16 id) (defined in Nancy::State::Scene)Nancy::State::Scene
addItemToInventory(int16 id) (defined in Nancy::State::Scene)Nancy::State::Scene
addSceneVisit(uint16 sceneID) (defined in Nancy::State::Scene)Nancy::State::Sceneinline
beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent) (defined in Nancy::State::Scene)Nancy::State::Scene
changePlayerCharacter(uint characterIndex) (defined in Nancy::State::Scene)Nancy::State::Scene
changeScene(const SceneChangeDescription &sceneDescription) (defined in Nancy::State::Scene)Nancy::State::Scene
changeSceneVideo(const Common::Path &videoFile) (defined in Nancy::State::Scene)Nancy::State::Scene
clearLogicConditions() (defined in Nancy::State::Scene)Nancy::State::Scene
closeActivePopups() (defined in Nancy::State::Scene)Nancy::State::Scene
destroy() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlinestatic
finishUIPrepScene() (defined in Nancy::State::Scene)Nancy::State::Scene
getActionManager() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getActiveConversation() (defined in Nancy::State::Scene)Nancy::State::Scene
getActiveMovie() (defined in Nancy::State::Scene)Nancy::State::Scene
getCamera() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getCellPhonePopup() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getCharacterUIResource(uint characterIndex, uint index) (defined in Nancy::State::Scene)Nancy::State::Scene
getClock() (defined in Nancy::State::Scene)Nancy::State::Scene
getConversationPopup() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getDifficulty() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getEventFlag(int16 label, byte flag) const (defined in Nancy::State::Scene)Nancy::State::Scene
getEventFlag(FlagDescription eventFlag) const (defined in Nancy::State::Scene)Nancy::State::Scene
getFrame() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getFrameSeconds() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getHeldItem() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getHintsRemaining() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getInventoryBox() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getInventoryPopup() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getItemDisabledState(int16 id) const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getLastScreenshot() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getLogicCondition(int16 label, byte flag) const (defined in Nancy::State::Scene)Nancy::State::Scene
getLogicConditionTimestamp(int16 label) const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getMainActionManager() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getMainSceneInfo() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getMainSceneName() const (defined in Nancy::State::Scene)Nancy::State::Scene
getMovementTimeDelta(bool fast) const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getNDUI() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getNextSceneInfo() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getNotebookPopup() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getPlayerScrolling() const (defined in Nancy::State::Scene)Nancy::State::Scene
getPlayerTime() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getPlayerTimeMinutes() const (defined in Nancy::State::Scene)Nancy::State::Scene
getPlayerTOD() const (defined in Nancy::State::Scene)Nancy::State::Scene
getPushedInvItemID() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getPuzzleData(const uint32 tag) (defined in Nancy::State::Scene)Nancy::State::Scene
getSceneCounts(int16 hours) const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getSceneInfo() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getSceneSummary() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getSoftwareTimerElapsed(uint16 index) const (defined in Nancy::State::Scene)Nancy::State::Scene
getSoftwareTimerPercentLeft(uint16 index) const (defined in Nancy::State::Scene)Nancy::State::Scene
getSoftwareTimerState(uint16 index) const (defined in Nancy::State::Scene)Nancy::State::Scene
getState() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getStreams() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getTaskbar() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getTextbox() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getTimerTime() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getUIResource(uint index, byte characterIndex=kPlayerCharacterActive) (defined in Nancy::State::Scene)Nancy::State::Scene
getViewport() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
getViewportFader() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
giveItemToCharacter(uint characterIndex, int16 id, bool intoHand, bool forceIntoHand) (defined in Nancy::State::Scene)Nancy::State::Scene
hasCharacterItem(uint characterIndex, int16 id) (defined in Nancy::State::Scene)Nancy::State::Scene
hasInstance() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlinestatic
hasItem(int16 id) const (defined in Nancy::State::Scene)Nancy::State::Scene
installInventorySoundOverride(byte command, const SoundDescription &sound, const Common::String &caption, uint16 itemID, byte characterIndex=kPlayerCharacterActive) (defined in Nancy::State::Scene)Nancy::State::Scene
instance() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlinestatic
isRunningAd() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
isSoftwareTimerActive(uint16 index) const (defined in Nancy::State::Scene)Nancy::State::Scene
isUIPrepActive() const (defined in Nancy::State::Scene)Nancy::State::Sceneinline
kInit enum value (defined in Nancy::State::Scene)Nancy::State::Scene
kLoad enum value (defined in Nancy::State::Scene)Nancy::State::Scene
kRun enum value (defined in Nancy::State::Scene)Nancy::State::Scene
kStartSound enum value (defined in Nancy::State::Scene)Nancy::State::Scene
loadSecondChance() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
notifyRandomMovieARLoaded() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
onStateEnter(const NancyState::NancyState prevState) override (defined in Nancy::State::Scene)Nancy::State::Scenevirtual
onStateExit(const NancyState::NancyState nextState) override (defined in Nancy::State::Scene)Nancy::State::Scenevirtual
playItemCantSound(int16 itemID=-1, bool notHoldingSound=false) (defined in Nancy::State::Scene)Nancy::State::Scene
popScene(bool inventory=false) (defined in Nancy::State::Scene)Nancy::State::Scene
process() override (defined in Nancy::State::Scene)Nancy::State::Scenevirtual
processMainStream() (defined in Nancy::State::Scene)Nancy::State::Scene
pushScene(int16 itemID=-1) (defined in Nancy::State::Scene)Nancy::State::Scene
registerGraphics() (defined in Nancy::State::Scene)Nancy::State::Scene
removeItemFromCharacterInventory(uint characterIndex, int16 id, bool pickUp=false) (defined in Nancy::State::Scene)Nancy::State::Scene
removeItemFromInventory(int16 id, bool pickUp=true) (defined in Nancy::State::Scene)Nancy::State::Scene
requestSleep() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
requestStateChange(NancyState::NancyState state) (defined in Nancy::State::Scene)Nancy::State::Sceneinline
resetAndStartTimer() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
resetStateToInit() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
returnViewedInventoryItem() (defined in Nancy::State::Scene)Nancy::State::Scene
Scene() (defined in Nancy::State::Scene)Nancy::State::Scene
setActiveConversation(Action::ConversationSound *activeConversation) (defined in Nancy::State::Scene)Nancy::State::Scene
setActiveMovie(Action::PlaySecondaryMovie *activeMovie) (defined in Nancy::State::Scene)Nancy::State::Scene
setCharacterItemDisabledState(uint characterIndex, int16 id, byte state) (defined in Nancy::State::Scene)Nancy::State::Scene
setDestroyOnExit() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
setDifficulty(uint difficulty) (defined in Nancy::State::Scene)Nancy::State::Sceneinline
setEventFlag(int16 label, byte flag) (defined in Nancy::State::Scene)Nancy::State::Scene
setEventFlag(FlagDescription eventFlag) (defined in Nancy::State::Scene)Nancy::State::Scene
setHeldItem(int16 id) (defined in Nancy::State::Scene)Nancy::State::Scene
setItemDisabledState(int16 id, byte state) (defined in Nancy::State::Scene)Nancy::State::Sceneinline
setLogicCondition(int16 label, byte flag) (defined in Nancy::State::Scene)Nancy::State::Scene
setMoviePlaylist(const Common::String &name, const Common::Array< Common::String > &movies) (defined in Nancy::State::Scene)Nancy::State::Scene
setNoHeldItem() (defined in Nancy::State::Scene)Nancy::State::Scene
setPlayerCharacterDesign(uint characterIndex, const Common::String &designName) (defined in Nancy::State::Scene)Nancy::State::Scene
setPlayerDay(int16 day) (defined in Nancy::State::Scene)Nancy::State::Scene
setPlayerScrolling(bool enabled) (defined in Nancy::State::Scene)Nancy::State::Scene
setPlayerTime(Time time, byte relative) (defined in Nancy::State::Scene)Nancy::State::Scene
setState(State state) (defined in Nancy::State::Scene)Nancy::State::Sceneinline
setUIResource(uint index, int32 value, byte characterIndex=kPlayerCharacterActive) (defined in Nancy::State::Scene)Nancy::State::Scene
Singleton() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlineprotected
SingletonBaseType typedef (defined in Common::Singleton< Scene >)Common::Singleton< Scene >protected
specialEffect(byte type, uint16 fadeToBlackTime, uint16 frameTime) (defined in Nancy::State::Scene)Nancy::State::Scene
specialEffect(byte type, uint16 totalTime, uint16 fadeToBlackTime, Common::Rect rect) (defined in Nancy::State::Scene)Nancy::State::Scene
startUIPrepScene(int16 uiType, int16 prepSceneID) (defined in Nancy::State::Scene)Nancy::State::Scene
State enum name (defined in Nancy::State::Scene)Nancy::State::Scene
State() (defined in Nancy::State::State)Nancy::State::Stateinline
stopTimer() (defined in Nancy::State::Scene)Nancy::State::Sceneinline
synchronize(Common::Serializer &serializer) (defined in Nancy::State::Scene)Nancy::State::Scene
takeMoviePlaylist(const Common::String &name, Common::Array< Common::String > &movies) (defined in Nancy::State::Scene)Nancy::State::Scene
useHint(uint16 characterID, uint16 hintID) (defined in Nancy::State::Scene)Nancy::State::Scene
viewInventoryItem(int16 itemID) (defined in Nancy::State::Scene)Nancy::State::Scene
~Scene() (defined in Nancy::State::Scene)Nancy::State::Scenevirtual
~Singleton() (defined in Common::Singleton< Scene >)Common::Singleton< Scene >inlineprotectedvirtual
~State() (defined in Nancy::State::State)Nancy::State::Stateinlinevirtual