This is the complete list of members for Nancy::State::Scene, including all inherited members.
_singleton (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | protectedstatic |
addItemToInventory(int16 id) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
changeScene(const SceneChangeDescription &sceneDescription) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
clearLogicConditions() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
destroy() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
getActionManager() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getActiveConversation() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
getActiveMovie() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
getClock() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
getDifficulty() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getEventFlag(int16 label, byte flag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
getEventFlag(FlagDescription eventFlag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
getFrame() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getHeldItem() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getHintsRemaining() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getInventoryBox() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getItemDisabledState(int16 id) const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getLastScreenshot() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getLogicCondition(int16 label, byte flag) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
getMovementTimeDelta(bool fast) const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getNextSceneInfo() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getPlayerTime() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getPlayerTOD() const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
getPuzzleData(const uint32 tag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
getSceneInfo() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getSceneSummary() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getTextbox() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getTimerTime() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
getViewport() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
hasInstance() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
hasItem(int16 id) const (defined in Nancy::State::Scene) | Nancy::State::Scene | |
installInventorySoundOverride(byte command, const SoundDescription &sound, const Common::String &caption, uint16 itemID) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
instance() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlinestatic |
isRunningAd() const (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
onStateEnter(const NancyState::NancyState prevState) override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
onStateExit(const NancyState::NancyState nextState) override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
playItemCantSound(int16 itemID=-1, bool notHoldingSound=false) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
popScene(bool inventory=false) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
process() override (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
pushScene(int16 itemID=-1) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
registerGraphics() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
removeItemFromInventory(int16 id, bool pickUp=true) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
requestStateChange(NancyState::NancyState state) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
resetAndStartTimer() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
resetStateToInit() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
Scene() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
setActiveConversation(Action::ConversationSound *activeConversation) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
setActiveMovie(Action::PlaySecondaryMovie *activeMovie) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
setDestroyOnExit() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
setDifficulty(uint difficulty) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
setEventFlag(int16 label, byte flag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
setEventFlag(FlagDescription eventFlag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
setHeldItem(int16 id) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
setItemDisabledState(int16 id, byte state) (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
setLogicCondition(int16 label, byte flag) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
setNoHeldItem() (defined in Nancy::State::Scene) | Nancy::State::Scene | |
setPlayerTime(Time time, byte relative) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
Singleton() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlineprotected |
SingletonBaseType typedef (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | protected |
specialEffect(byte type, uint16 fadeToBlackTime, uint16 frameTime) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
specialEffect(byte type, uint16 totalTime, uint16 fadeToBlackTime, Common::Rect rect) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
State() (defined in Nancy::State::State) | Nancy::State::State | inline |
stopTimer() (defined in Nancy::State::Scene) | Nancy::State::Scene | inline |
synchronize(Common::Serializer &serializer) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
useHint(uint16 characterID, uint16 hintID) (defined in Nancy::State::Scene) | Nancy::State::Scene | |
~Scene() (defined in Nancy::State::Scene) | Nancy::State::Scene | virtual |
~Singleton() (defined in Common::Singleton< Scene >) | Common::Singleton< Scene > | inlineprotectedvirtual |
~State() (defined in Nancy::State::State) | Nancy::State::State | inlinevirtual |