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imconfig.h
1 //-----------------------------------------------------------------------------
2 // DEAR IMGUI COMPILE-TIME OPTIONS
3 // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
4 // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
5 //-----------------------------------------------------------------------------
6 // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
7 // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
8 //-----------------------------------------------------------------------------
9 // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
10 // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
11 // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
12 // Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
13 //-----------------------------------------------------------------------------
14 
15 #pragma once
16 
17 //---- Define assertion handler. Defaults to calling assert().
18 // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
19 //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
20 //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
21 
22 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
23 // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
24 // - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
25 // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
26 //#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export
27 //#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import
28 //#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
29 
30 //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
31 #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
32 #define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
33 
34 //---- Disable all of Dear ImGui or don't implement standard windows/tools.
35 // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
36 //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
37 //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
38 //#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
39 
40 //---- Don't implement some functions to reduce linkage requirements.
41 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
42 //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
43 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
44 //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
45 //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
46 #define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
47 //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
48 //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
49 //#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
50 //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
51 //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
52 //#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
53 
54 //---- Enable Test Engine / Automation features.
55 //#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
56 
57 //---- Include imgui_user.h at the end of imgui.h as a convenience
58 // May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
59 //#define IMGUI_INCLUDE_IMGUI_USER_H
60 //#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
61 
62 //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
63 //#define IMGUI_USE_BGRA_PACKED_COLOR
64 
65 //---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
66 //#define IMGUI_USE_WCHAR32
67 
68 //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
69 // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
70 //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
71 //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
72 //#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
73 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
74 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
75 //#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
76 
77 //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
78 // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
79 //#define IMGUI_USE_STB_SPRINTF
80 
81 //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
82 // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
83 // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
84 //#define IMGUI_ENABLE_FREETYPE
85 
86 //---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
87 // Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
88 // Only works in combination with IMGUI_ENABLE_FREETYPE.
89 // (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
90 //#define IMGUI_ENABLE_FREETYPE_LUNASVG
91 
92 //---- Use stb_truetype to build and rasterize the font atlas (default)
93 // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
94 //#define IMGUI_ENABLE_STB_TRUETYPE
95 
96 //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
97 // This will be inlined as part of ImVec2 and ImVec4 class declarations.
98 /*
99 #define IM_VEC2_CLASS_EXTRA \
100  constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
101  operator MyVec2() const { return MyVec2(x,y); }
102 
103 #define IM_VEC4_CLASS_EXTRA \
104  constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
105  operator MyVec4() const { return MyVec4(x,y,z,w); }
106 */
107 //---- ...Or use Dear ImGui's own very basic math operators.
108 //#define IMGUI_DEFINE_MATH_OPERATORS
109 
110 //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
111 // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
112 // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
113 // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
114 //#define ImDrawIdx unsigned int
115 
116 //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
117 //struct ImDrawList;
118 //struct ImDrawCmd;
119 //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
120 //#define ImDrawCallback MyImDrawCallback
121 
122 //---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
123 // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
124 //#define IM_DEBUG_BREAK IM_ASSERT(0)
125 //#define IM_DEBUG_BREAK __debugbreak()
126 
127 //---- Debug Tools: Enable slower asserts
128 //#define IMGUI_DEBUG_PARANOID
129 
130 //---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
131 /*
132 namespace ImGui
133 {
134  void MyFunction(const char* name, MyMatrix44* mtx);
135 }
136 */