22//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
23// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
24// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
25// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
28//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
29
30//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
31#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
32#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
33
34//---- Disable all of Dear ImGui or don't implement standard windows/tools.
35// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
36//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
37//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
38//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
39
40//---- Don't implement some functions to reduce linkage requirements.
41//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
42//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
43//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
44//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
45//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
47//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
48//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
49//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
50//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
51//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
52//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
53
54//---- Enable Test Engine / Automation features.
55//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
56
57//---- Include imgui_user.h at the end of imgui.h as a convenience
58// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
62//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
63//#define IMGUI_USE_BGRA_PACKED_COLOR
64
65//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
66//#define IMGUI_USE_WCHAR32
67
68//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
69// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
75//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
76
77//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
78// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
79//#define IMGUI_USE_STB_SPRINTF
80
81//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
82// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
83// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
84//#define IMGUI_ENABLE_FREETYPE
85
86//---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
87// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
88// Only works in combination with IMGUI_ENABLE_FREETYPE.
89// (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
90//#define IMGUI_ENABLE_FREETYPE_LUNASVG
91
92//---- Use stb_truetype to build and rasterize the font atlas (default)
93// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
94//#define IMGUI_ENABLE_STB_TRUETYPE
95
96//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
97// This will be inlined as part of ImVec2 and ImVec4 class declarations.