ScummVM API documentation
tlcgame.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
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* this code on November 10th, 2021, to be use in closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef GROOVIE_LOGIC_TLCGAME_H
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#define GROOVIE_LOGIC_TLCGAME_H
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#include "common/textconsole.h"
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#include "common/random.h"
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#define GROOVIE_TLC_MAX_EPSIODES (15)
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#define GROOVIE_TLC_MAX_QUEST_EP (50)
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namespace
Groovie
{
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class
GroovieEngine;
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// The regions.rle contains 898 entries. Round about 18 kByte in memory.
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struct
TlcRegionsHeader
{
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char
name[12];
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int
numAnswers;
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uint32 offset;
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};
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struct
TlcRegion
{
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uint16 left;
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uint16 top;
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uint16 right;
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uint16 bottom;
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};
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struct
TlcEpQuestionData
{
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bool
questionUsed;
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uint32 questionScore;
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};
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struct
TlcTatHeader
{
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uint32 questionsNum;
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uint32 questionsOffset;
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uint8 binDividends[16];
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};
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struct
TlcTatAnswer
{
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uint8 binScore[16];
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};
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struct
TlcTatQuestions
{
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char
name[6];
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int
answerCount;
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TlcTatAnswer
answerData[8];
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};
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class
TlcGame
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{
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public
:
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#ifdef ENABLE_GROOVIE2
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TlcGame
(
byte
*scriptVariables);
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~TlcGame
();
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static
const
char
*getTlcMusicFilename(
int
musicId);
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void
handleOp(uint8 op);
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void
opRegions();
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int
getRegionNext(uint16 &left, uint16 &top, uint16 &right, uint16 &bottom);
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void
getRegionRewind();
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void
opFlags();
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void
opExitPoll();
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void
opTat();
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private
:
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Common::RandomSource
_random;
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void
inline
setScriptVar(uint16 var,
byte
value);
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void
inline
setScriptVar16(uint16 var, uint16 value);
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uint16
inline
getScriptVar16(uint16 var);
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byte
*_scriptVariables;
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void
regionsInit();
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void
regionsLoad();
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// Variables for region handling
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int
_numRegionHeaders;
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int
_curAnswerIndex;
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int
_curQuestNumAnswers;
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TlcRegion
_curQuestRegions[8];
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TlcRegionsHeader
*_regionHeader;
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void
epInit();
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void
epSelectNextQuestion();
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void
epResultQuestion();
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void
epResultEpisode();
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// Variables for Exit Poll handling
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int16 _epScoreBin[6];
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int
_epEpisodeIdx;
// 15 Episodes: 0..14
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int
_epQuestionIdx;
// 1..X (questions in current episode. counted up for every question)
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int
_epQuestionNumOfPool;
// 1..X (question number in the data base. The questions are played in random order)
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int
_epQuestionsInEpisode;
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TlcEpQuestionData
*_epQuestionsData;
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// Variables for flag handling
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byte
_tatFlags[0x0E][0x09];
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void
tatInitRegs();
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void
tatLoadDB();
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void
tatLoadDBHeaders();
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void
tatResultQuest();
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void
tatResultEpisode();
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void
tatGetProfile();
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void
debugTatFlags(
int
y,
int
y2);
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// Variables for TAT handling
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int
_tatEpisodes;
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int
_tatQuestCount;
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TlcTatHeader
*_tatHeaders;
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TlcTatQuestions
*_tatQuestions;
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// uint8 _tatCoeffs[15][16];
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#endif
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};
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}
// End of Groovie namespace
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#endif
// GROOVIE_LOGIC_TLCGAME_H
Common::RandomSource
Definition:
random.h:44
Groovie::TlcGame
Definition:
tlcgame.h:77
Groovie
Definition:
cursor.h:32
Groovie::TlcEpQuestionData
Definition:
tlcgame.h:55
Groovie::TlcRegion
Definition:
tlcgame.h:48
Groovie::TlcRegionsHeader
Definition:
tlcgame.h:42
Groovie::TlcTatAnswer
Definition:
tlcgame.h:66
Groovie::TlcTatHeader
Definition:
tlcgame.h:60
Groovie::TlcTatQuestions
Definition:
tlcgame.h:70
engines
groovie
logic
tlcgame.h
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