ScummVM API documentation
tavern.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_ENH_LOCATIONS_TAVERN_H
23 #define MM1_VIEWS_ENH_LOCATIONS_TAVERN_H
24 
25 #include "mm/mm1/views_enh/locations/location.h"
26 #include "mm/mm1/data/character.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace ViewsEnh {
31 namespace Locations {
32 
33 class Tavern : public Location {
34 private:
38  void haveADrink();
39 
43  void tipBartender();
44 
48  void listenForRumors();
49 
50 public:
51  Tavern();
52 
53  void draw() override;
54  bool msgGame(const GameMessage &msg) override;
55  bool msgKeypress(const KeypressMessage &msg) override;
56  bool msgAction(const ActionMessage &msg) override;
57  void messageShown() override;
58 };
59 
60 } // namespace Locations
61 } // namespace ViewsEnh
62 } // namespace MM1
63 } // namespace MM
64 
65 #endif
bool msgGame(const GameMessage &msg) override
Definition: messages.h:56
Definition: messages.h:49
Definition: detection.h:27
Definition: messages.h:87