34 #include "common/str.h" 35 #include "crab/gametype.h" 36 #include "crab/rapidxml/rapidxml.hpp" 40 namespace pyrodactyl {
44 int _cur, _def, _min, _max;
59 void load(rapidxml::xml_node<char> *node);
60 void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root,
const char *name);
65 Stat _val[STAT_TOTAL];
68 StatGroup(rapidxml::xml_node<char> *node) {
72 void change(
const pyrodactyl::stat::StatType &type,
const int &change);
73 void set(
const pyrodactyl::stat::StatType &type,
const int &val);
75 void load(rapidxml::xml_node<char> *node);
79 const char *statTypeToString(
const StatType &val);
Definition: moveeffect.h:37